Quote Originally Posted by Dotsusama View Post
Asking for a system that impacts the chances of getting specific items from a dungeon is not a "quality of life" update. Even aside from that detail, there are many other systems that could benefit from dev attention and certainly better uses for memory and resources for game assets than this system. I'm not saying it's a bad idea; I'm just saying there are alternatives in place, and also, I don't want them to get this idea because it would take away from other things that need work.
That's arguable, farming an item over and over again and not getting it does ruin my day and this does improve the quality of my in-game life... 3 parties I made for Titan, in every single one of them someone had to go because "My FC needs me" and the rest of the party falls apart, I gave up on Kirin after that. That's a tad irrelevant, but it gets the point across. I do think there's no need to create a new system in place which would take development efforts when we already have one in place in the form of the token system. It's not the exact same thing, but it's a different solution to the same problem. Incredibly disappointed they're not going with a token system in the Void Ark, it's like they want me to run it 40 times the week it's released, still not see the chest piece drop, and then get burnt out on the raid before I usually would. '

They should still name an NPC Shady McGee.