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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    So behind the veneer of your context your saying you want a token system for all content in the game is that right?

    Can't say I agree I prefer to see some items harder to get than others, but that's just me.
    (2)

  2. #2
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jynx View Post
    Can't say I agree I prefer to see some items harder to get than others, but that's just me.
    RNG ≠ difficulty

    Seriously, when will people understand this. RNG is, at most, artificial difficulty. There's nothing hard about something that's random.

    On topic: As someone who has also spent countless hours in Brayflox for the twelvesdamned Battlemage set (as well as some other glamours), I like this idea very much.
    (9)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by _slowpoke_ View Post
    RNG ≠ difficulty

    Seriously, when will people understand this. RNG is, at most, artificial difficulty. There's nothing hard about something that's random.
    Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain. Time and effort are required and the random aspect keeps them more scarce than if not. Like I said I know it's a less than popular opinion but I feel being able to "Force" drops on these glamor items devalues them somewhat.
    (1)

  4. #4
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jynx View Post
    Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain.
    They are not hard to obtain. What aspect of "RNG ≠ difficulty" do you not understand?

    Time and effort are required and the random aspect keeps them more scarce than if not.
    There is literally no point in keeping dungeon drops - most of which are untradeable - scarce. Especially not if we're talking glamour.
    (2)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  5. #5
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jynx View Post
    Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain. Time and effort are required and the random aspect keeps them more scarce than if not. Like I said I know it's a less than popular opinion but I feel being able to "Force" drops on these glamor items devalues them somewhat.
    Does it?

    If the drop rate percentage on an item is 10% then adding this system wouldn't change that. Mathematically speaking it would bring no more items of it's kind into the game world that the current system would. It should have zero effect on the game economy in general. Even if it did, we are talking 4 man dungeon items in general... these aren't even sought after highly.

    That being said, it would have to be implemented for 4 mans and old raids only.

    Additionally, why the heck cant we sell all 4 man dungeon items....




    edit: Upon further thought it would lower the percentage of drop, possibly by 1-2%. I agree that its not QoL though.
    (0)
    Last edited by karateorangutang; 10-09-2015 at 12:14 AM.