So behind the veneer of your context your saying you want a token system for all content in the game is that right?
Can't say I agree I prefer to see some items harder to get than others, but that's just me.
So behind the veneer of your context your saying you want a token system for all content in the game is that right?
Can't say I agree I prefer to see some items harder to get than others, but that's just me.

RNG ≠ difficulty
Seriously, when will people understand this. RNG is, at most, artificial difficulty. There's nothing hard about something that's random.
On topic: As someone who has also spent countless hours in Brayflox for the twelvesdamned Battlemage set (as well as some other glamours), I like this idea very much.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain. Time and effort are required and the random aspect keeps them more scarce than if not. Like I said I know it's a less than popular opinion but I feel being able to "Force" drops on these glamor items devalues them somewhat.

They are not hard to obtain. What aspect of "RNG ≠ difficulty" do you not understand?
There is literally no point in keeping dungeon drops - most of which are untradeable - scarce. Especially not if we're talking glamour.Time and effort are required and the random aspect keeps them more scarce than if not.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS


Does it?Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain. Time and effort are required and the random aspect keeps them more scarce than if not. Like I said I know it's a less than popular opinion but I feel being able to "Force" drops on these glamor items devalues them somewhat.
If the drop rate percentage on an item is 10% then adding this system wouldn't change that. Mathematically speaking it would bring no more items of it's kind into the game world that the current system would. It should have zero effect on the game economy in general. Even if it did, we are talking 4 man dungeon items in general... these aren't even sought after highly.
That being said, it would have to be implemented for 4 mans and old raids only.
Additionally, why the heck cant we sell all 4 man dungeon items....
edit: Upon further thought it would lower the percentage of drop, possibly by 1-2%. I agree that its not QoL though.
Last edited by karateorangutang; 10-09-2015 at 12:14 AM.
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