


Some people want these pieces for glamours. As crazy as it sounds I had a friend who ran Brayflox NM endlessly until they got the full Cavalry set, and another for the Battlemages robe.There is no piece of gear worth vying for THIS HARD at lower levels that you should run a dungeon more than a few times to attempt to get the drop. If you still do not get the drop after a few runs you're probably a level (or two) higher than you were and have new gear available to you.
The solution to your example of being a level 30 tank with a low level shield is already available. You go buy one. From crafters. On the Market Board.


In the case of glamour, it means they must have at least one class at 50 or higher. Then they can just run those low level instances, solo or duo, un-synced to farm as much gear as they want, as long as it takes to obtain it. There is no need to implement a new system for this.
Yes there is, player convenience. One of the best reasons you could have to implement any QoL updates.In the case of glamour, it means they must have at least one class at 50 or higher. Then they can just run those low level instances, solo or duo, un-synced to farm as much gear as they want, as long as it takes to obtain it. There is no need to implement a new system for this.


Asking for a system that impacts the chances of getting specific items from a dungeon is not a "quality of life" update. Even aside from that detail, there are many other systems that could benefit from dev attention and certainly better uses for memory and resources for game assets than this system. I'm not saying it's a bad idea; I'm just saying there are alternatives in place, and also, I don't want them to get this idea because it would take away from other things that need work.
That's arguable, farming an item over and over again and not getting it does ruin my day and this does improve the quality of my in-game life... 3 parties I made for Titan, in every single one of them someone had to go because "My FC needs me" and the rest of the party falls apart, I gave up on Kirin after that. That's a tad irrelevant, but it gets the point across. I do think there's no need to create a new system in place which would take development efforts when we already have one in place in the form of the token system. It's not the exact same thing, but it's a different solution to the same problem. Incredibly disappointed they're not going with a token system in the Void Ark, it's like they want me to run it 40 times the week it's released, still not see the chest piece drop, and then get burnt out on the raid before I usually would. 'Asking for a system that impacts the chances of getting specific items from a dungeon is not a "quality of life" update. Even aside from that detail, there are many other systems that could benefit from dev attention and certainly better uses for memory and resources for game assets than this system. I'm not saying it's a bad idea; I'm just saying there are alternatives in place, and also, I don't want them to get this idea because it would take away from other things that need work.
They should still name an NPC Shady McGee.


No, you must understand, that is not the "qualify of life" how it is used colloquially in relation to changes to the game. "QoL" is when S-E patched in an NPC to take you from the Idyllshire aetheryte right to Hinterlands, without having to Sprint your way to one of the zone boundaries. It was not strictly necessary, but you have to admit it is convenient for those that need to leave the AFK crowds very quickly.
A token system is a not a quality of life change.

Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS



RNG is RNG. You could run it once as a low level and get the drop, or 500 times unsync and not get it. Being level 50 doesn't increase your chance of getting the item nor makes it any easier to obtain when it's a random drop.In the case of glamour, it means they must have at least one class at 50 or higher. Then they can just run those low level instances, solo or duo, un-synced to farm as much gear as they want, as long as it takes to obtain it. There is no need to implement a new system for this.


Yes it does. Experience, gear (even when sync'd down to the level of the content), the ability to lead players to complete content faster, OR to go in solo and brute force your way through a dungeon in mere minutes...
The unsynced feature makes it inherently easier to complete low level content. That's the whole point of it. If a player does not use this to acquire glamour equipment, mounts, or just to feel powerful, then that's their choice but there is zero point to an alternative to it when the feature is already here.



But does it increase the drop rate? No it doesn't. So what if you can complete it faster when you still have to run it 30 times? That's the point of the token system.Yes it does. Experience, gear (even when sync'd down to the level of the content), the ability to lead players to complete content faster, OR to go in solo and brute force your way through a dungeon in mere minutes...
The unsynced feature makes it inherently easier to complete low level content. That's the whole point of it. If a player does not use this to acquire glamour equipment, mounts, or just to feel powerful, then that's their choice but there is zero point to an alternative to it when the feature is already here.
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