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  1. #21
    Player

    Registriert seit
    Sep 2015
    Ort
    Limsa Lominsa
    Beiträge
    442
    0_0 PLEASE ADD THIS!!!!!!!

    I think idea is awesome and adds some fun lore to the game, I can't tell you how much i had issues with in rng. On my old character on my old account, i was farming the valerien set as gear/glam for my character. It took 400 runs (yes i counted, i got bored) to get the hat, body, legs, feet. The gloves dropped once and was out "needed" by another caster. (this was after 300 runs, and i cried)

    Heck I was jumping for joy earlier today when i ran haukke for the first time on my CNJ (i was 28), and i got four loot drops, aetheral wand ring wrist and a boss shield drop. That never happens, and gear not too easy to get now a days as a fresh character, 1) lack of funds because of not having acess to alot of content. 2) mb is scared on my server for low level items.

    I use the gear as upgrades and plan on trading in the pink/green stuff for seals. And i sb crafted gear for materia to sell (which is low balled atm cuz my gear makes grade 1)

    And

    @ jynx gear value is not based on the rarerity, but how much the player values the gear. There is no such thing as rare items in games because they are infinite resorce, its just the luck of the player getting the item. And with the suggestion you still earn the gear, it either drops or you trade in the card after x amount of runs. The could make itwhere you can only carry one voucher at a time.

    So you have to pick and choose your gear, and this would be a decent gil sink which we need more of cuz items are too much inflated from rmt botting putting more gil into the system then it leaves.
    (1)
    Geändert von Azazua_azura (08.10.15 um 15:08 Uhr)

  2. #22
    Player
    Avatar von Hieral
    Registriert seit
    Sep 2013
    Ort
    Gridania
    Beiträge
    154
    Character
    Hieral Kage
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    If you're running a mid-level dungeon 10 times rather than moving on to the next one after 2-4 times, you're doing it wrong.
    (0)

  3. #23
    Player
    Avatar von AskaRay
    Registriert seit
    Nov 2014
    Beiträge
    3.543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Barde Lv 100
    Zitat Zitat von Hieral Beitrag anzeigen
    If you're running a mid-level dungeon 10 times rather than moving on to the next one after 2-4 times, you're doing it wrong.
    Got about four levels in Sohm Al alone just trying to get that Woad Skyhunter set.
    All that overleveling was good because I didn't have to touch a single sidequest till about... 59 I think is where I got story level-blocked.
    (1)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  4. #24
    Player
    Avatar von ruskie
    Registriert seit
    Aug 2013
    Beiträge
    1.966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Barde Lv 70
    This is just epic. I'd so love to see something like this.
    (1)

  5. #25
    Player
    Avatar von _slowpoke_
    Registriert seit
    May 2015
    Beiträge
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    Weißmagier Lv 70
    Zitat Zitat von Jynx Beitrag anzeigen
    Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain.
    They are not hard to obtain. What aspect of "RNG ≠ difficulty" do you not understand?

    Time and effort are required and the random aspect keeps them more scarce than if not.
    There is literally no point in keeping dungeon drops - most of which are untradeable - scarce. Especially not if we're talking glamour.
    (2)
    Zitat Zitat von Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Zitat Zitat von Hall of Novices, on Healer DPS

  6. #26
    Player
    Avatar von karateorangutang
    Registriert seit
    Oct 2013
    Ort
    Ul'dah
    Beiträge
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von Jynx Beitrag anzeigen
    Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain. Time and effort are required and the random aspect keeps them more scarce than if not. Like I said I know it's a less than popular opinion but I feel being able to "Force" drops on these glamor items devalues them somewhat.
    Does it?

    If the drop rate percentage on an item is 10% then adding this system wouldn't change that. Mathematically speaking it would bring no more items of it's kind into the game world that the current system would. It should have zero effect on the game economy in general. Even if it did, we are talking 4 man dungeon items in general... these aren't even sought after highly.

    That being said, it would have to be implemented for 4 mans and old raids only.

    Additionally, why the heck cant we sell all 4 man dungeon items....




    edit: Upon further thought it would lower the percentage of drop, possibly by 1-2%. I agree that its not QoL though.
    (0)
    Geändert von karateorangutang (09.10.15 um 00:14 Uhr)

  7. #27
    Player
    Avatar von Etiken
    Registriert seit
    Nov 2014
    Beiträge
    277
    Character
    Nissa E'yegha
    World
    Coeurl
    Main Class
    Gelehrter Lv 60
    Zitat Zitat von Hieral Beitrag anzeigen
    If you're running a mid-level dungeon 10 times rather than moving on to the next one after 2-4 times, you're doing it wrong.
    Putting aside the fact that you are telling everyone there is a "right" and a "wrong" way to play this game... o.O

    This was already stated but I'll say it again, glamour.
    (2)
    ^.^

  8. #28
    Player
    Avatar von Delta041
    Registriert seit
    Jun 2011
    Beiträge
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Beschwörer Lv 70
    I'd rather all dungeon drops being tradable like the plundered pieces from the first 3 dungeons. It would give people without crafters or gatherers a source of income and would make getting full sets a lot less time consuming for people willing to pay up.

    Alternatively, they could bring back the token system they used for the Snowcloak set of dungeons.
    (0)

  9. #29
    Player
    Avatar von Derio
    Registriert seit
    Jun 2015
    Beiträge
    3.416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dunkelritter Lv 100
    Yes, SE needs to just do it.
    (0)

  10. #30
    Player
    Avatar von Etiken
    Registriert seit
    Nov 2014
    Beiträge
    277
    Character
    Nissa E'yegha
    World
    Coeurl
    Main Class
    Gelehrter Lv 60
    Zitat Zitat von Delta041 Beitrag anzeigen
    I'd rather all dungeon drops being tradable like the plundered pieces from the first 3 dungeons. It would give people without crafters or gatherers a source of income and would make getting full sets a lot less time consuming for people willing to pay up.
    .
    I feel like it would only end up being a source of income for a couple months. Then once everything has been tanked on the MB you can just buy everything for super cheap. I dont think we or SE would want everyone to have instant access to everything for a couple thousand gil. Just my opinion.
    (0)
    ^.^

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