[dev1028][dev1136][dev1132] The Fair Compromise on Power levels and Strongholds: Level Sync and Access Restrictions
Its clear the community is divided on power levelling and strongholds. SE only had to examine player reactions to FF11 on this issue without leaving their offices.
Powerlevelling:
Powerlevelling should not be necessary given mob redistribution as well as link and chain systems (regardless of being level 1 or level 50).
The compromise therefore should be to restrict the ability of someone to power level a party. Instead, Level Sync should be implemented in this game to allow high and low levels to properly interact as intended. I would suggest allowing people to Level Cap themselves in dungeons so that people with high jobs can enjoy the lower level content.
To compare this to an offline rpg, there must be grinding to learn abilities one by one, to become accustomed to them, and to research and understand strategy. Levelling up should be an accomplishment. How many of you would get bored of an offline RPG and put it down if you started at level 99 with all abilities unlocked.
Strongholds:
The xp given here is beyond ridiculous. Either xp should be nerfed or mobs should not give XP. Drawing on FF11 again, dynamis did not give xp. It should be the same here.
Current “End Game” content is not part of the Grind. Therefore there is no reason for it to give xp at all. Mobs could either give no XP or they could give some kind of other points on death that can be used to exchange for things (think like Einherjar in FF11, the mobs you killed gave cruor to spend on items at an npc).
Another suggestion is to limit access to strongholds. Either put them on a timer (hours? Days?) or to require faction credits for example.
Those are my thoughts.
Can we use this thread for constructive feedback and calm our emotions a bit please. The Devs clearly need some constructive input from both sides of the fence.