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  1. #1
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50

    Attributes Post Patch

    With the elimination of physical level, and total revamp of attributes, would someone be kind enough to articulate where we landed in regard to the affects of str/dex/vit/int/mnd/pie. Also, how do these translate into things such as atk power/acc, matk macc, evasion, etc.. (Seems as though I read pre-patch where, for example, 5 str = 1 atk, 5 int = 1 matk, etc.)

    I know that many of the attributes were broken pre-patch, and I also know that inherent attributes, vs. equipment attributes did not necessarily mesh. Hopefully, the affects are melded now.

    Also, I'm a particularly confused about pie vs. mnd now. Seems as though I read somewhere that pie now influences MP, where pre-patch it was mnd.

    Primarly reason in asking for this, as you might guess, is with the materia system. I want to make sure I'm getting a reasonable bang for the buck, if you would. If, in fact the 5 =1 still holds, it seems to me the most appealing materia adds would be atk, acc, matk, macc, etc.
    (1)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't really know, but stats seem to work right as of right now. Mobs are difficult, and a lot require parties to fight against.

    And can I just say that I LOVE that we can see how much defense we get when we apply shell and protect? Love it!
    (1)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Curious about this myself.
    (0)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Also, I'm a particularly confused about pie vs. mnd now. Seems as though I read somewhere that pie now influences MP, where pre-patch it was mnd.
    pie increase mp, magic evasion and enfebleeng magic, mnd magic defence, enhancing magic and cure potency.
    Maybe more, but that's what i know
    (0)

  5. #5
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Post patch it seems both MND and PIE increase maximum MP at a rate of one 1:1 (tested on r50 CNJ)
    (1)

  6. #6
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Id really like an updated list of what stats do now as well.
    (0)