In the lead up to HW, Yoshi-P stated they had never intended for crafted DoW/DoM gear to be so powerful for progression--rather, they intended for it to be gear to help people catch up. The more I think about it, the more I can't fathom why they didn't release the gear in 3.1 instead, but make it higher item level (at present item levels, probably i190), so it would actually be worthwhile in the long run.
Instead of the current set up, we could have had a set of i160 or i170 gear that was 1-star stuff (which would be comparable to upgraded i180 Doman gear) in 3.0, and then when 3.1 hit, crafted i190 gear could have been made available as a catch-up mechanism. Delaying the gear in this way would have gotten around the developers problems with crafted gear hastening progression while still keeping it relevant and useful gear for alt-jobs and catching up an undergeared class. They already had begun to do this with crafted weapons and accessories, and I'm having a hard time figuring out why they couldn't have just extended that to the entirety of the crafted battle gear.
It wouldn't have been perfect, by any means, but it seems like it would be much more palatable than the current system.