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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100

    Crafted Gear as Catch Up Gear

    In the lead up to HW, Yoshi-P stated they had never intended for crafted DoW/DoM gear to be so powerful for progression--rather, they intended for it to be gear to help people catch up. The more I think about it, the more I can't fathom why they didn't release the gear in 3.1 instead, but make it higher item level (at present item levels, probably i190), so it would actually be worthwhile in the long run.

    Instead of the current set up, we could have had a set of i160 or i170 gear that was 1-star stuff (which would be comparable to upgraded i180 Doman gear) in 3.0, and then when 3.1 hit, crafted i190 gear could have been made available as a catch-up mechanism. Delaying the gear in this way would have gotten around the developers problems with crafted gear hastening progression while still keeping it relevant and useful gear for alt-jobs and catching up an undergeared class. They already had begun to do this with crafted weapons and accessories, and I'm having a hard time figuring out why they couldn't have just extended that to the entirety of the crafted battle gear.

    It wouldn't have been perfect, by any means, but it seems like it would be much more palatable than the current system.
    (0)
    Last edited by Alahra; 08-15-2015 at 12:59 PM. Reason: char limit

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Current 2 star recipe is ilvl 180. The problem is, making those 2 star battle gear requires materials which required capped currency, the red scrips (which are more-or-less the esotarics of crafting/gathering). Top off with the fact that ilvl180 is obtainable through law tomestones, which are uncapped tomes.

    Without touching in anything beyond this, it's aleady less efficcent to craft battle gear for "catch up" because it's using up currency that is limited per week, while law tomestones are not weekly capped and offer the same ilvl.
    (4)
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  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RiceisNice View Post
    Current 2 star recipe is ilvl 180. The problem is, making those 2 star battle gear requires materials which required capped currency, the red scrips (which are more-or-less the esotarics of crafting/gathering). Top off with the fact that ilvl180 is obtainable through law tomestones, which are uncapped tomes.

    Without touching in anything beyond this, it's aleady less efficcent to craft battle gear for "catch up" because it's using up currency that is limited per week, while law tomestones are not weekly capped and offer the same ilvl.
    Yes, I understand that. Basically what I'm wondering is why they didn't keep the system structured more or less as it was prior to HW, but move the highest tier of crafted gear to the odd-numbered patch, which has always been the "catch-up" patch, where they make things easier to access, add the easy 24-man raid, and so on. The system as now is completely pointless because of the difficulty of crafting the gear, which itself has no purpose because of its position on the item level ladder.

    If they were concerned about the impact on progression, they could have just pushed the gear itself back (and kept its item level where it would have been otherwise--approximately i190) to 3.1 and it would have had no serious impact on progression.
    (0)

  4. #4
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    the problem is as with current tank crafted acc is that once you meld materia the set can become very powerful although quite costly.

    SE doesn't want anyone getting to powerful to quickly. even though really only a handful f people can afford to make and meld these sets. even one patch later the sets are still OP compared to the counterparts
    (0)
    strange awareness of ghosts that no longer haunt this shell.

  5. #5
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by chidarake View Post
    the problem is as with current tank crafted acc is that once you meld materia the set can become very powerful although quite costly.

    SE doesn't want anyone getting to powerful to quickly. even though really only a handful f people can afford to make and meld these sets. even one patch later the sets are still OP compared to the counterparts
    Thats a standard reply. Now try to think on the subject yourself. The current items arent anywhere near OP this patch, nevermind next patch.
    (2)

  6. #6
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    There are plenty of ways to allow crafters to make near raid level gear without breaking the game. I think the issue is allowing the items to be sold and the quantity that could be produced.
    Why not introduce a couple non repeatable quest lines that culminates in a single piece of raid quality gear? It can be tied to an npc that acts similar to a retainer venture, but on a longer timer. Send him out to get some materials that you then bring to another master craft npc who instructs you to craft a part of whatever piece of gear you're aiming for. Fail the craft and you have to restart the quest, succeed and you get instruction on what material you need next. Make the timers/difficulty balance the reward.
    It would allow us to make a couple BiS items for ourselves or to sell, but it would not be enough to flood the market.
    (2)

  7. #7
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    I'd like to see crafted items that have charges on them. Use a charge and the gear receives a boost in item level or gain a unique trait, but only on a short timer and with a long recast. Some charges could even duplicate a job ability, perhaps allowing you to use an ability you couldn't cross-class.
    (1)

  8. #8
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aniforani View Post
    I'd like to see crafted items that have charges on them. Use a charge and the gear receives a boost in item level or gain a unique trait, but only on a short timer and with a long recast. Some charges could even duplicate a job ability, perhaps allowing you to use an ability you couldn't cross-class.
    something like that would become mandatory which they stated they don't want.
    (0)

  9. #9
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Aniforani View Post
    There are plenty of ways to allow crafters to make near raid level gear without breaking the game. I think the issue is allowing the items to be sold and the quantity that could be produced.
    Why not introduce a couple non repeatable quest lines that culminates in a single piece of raid quality gear? It can be tied to an npc that acts similar to a retainer venture, but on a longer timer. Send him out to get some materials that you then bring to another master craft npc who instructs you to craft a part of whatever piece of gear you're aiming for. Fail the craft and you have to restart the quest, succeed and you get instruction on what material you need next. Make the timers/difficulty balance the reward.
    It would allow us to make a couple BiS items for ourselves or to sell, but it would not be enough to flood the market.
    Now that's a constructive idea! *thumbs*

    Quote Originally Posted by Alahra View Post
    If the recipes still produced 3 potions like they did in ARR, they would be fine, but for some reason they changed that.
    Seriously, whoever made this decision really should be !@#$%^@#$!
    (1)
    Last edited by Caimie_Tsukino; 10-04-2015 at 09:11 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  10. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    Seriously, whoever made this decision really should be !@#$%^@#$!
    Pretty much. In a progression environment, you go through potions at least three times as fast as you go through food (and probably more like five or six times the rate if you're able to use them every cooldown). I have no clue what prompted them to change this.
    (1)

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