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  1. #81
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I would be far more dedicated to the game if the combat was as engaging as an action game. Tho I'd prefer it if the animation locks weren't as strict as TERA's Something around Wildstar or Blade and Soul's system would be preferable.


    and just noticed the bump.
    Tho that doesn't change my answer. I ♥ action
    (1)
    ~sigh~

  2. #82
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tint View Post
    damn...

    2 years later i am sitting here and playing a tank as main class...
    Life's sense of humor is funny that way
    (0)

  3. #83
    Player
    Meraii's Avatar
    Join Date
    Dec 2015
    Location
    England
    Posts
    122
    Character
    Meraii Hale
    World
    Zodiark
    Main Class
    Summoner Lv 70
    I like WoW style combat - which is essentially FFXIV combat but with faster GCDs.
    Not that I mind the longer GCD, it gives me time to think and my buttons get less trashed from bashing, but it could do with maybe being a little shorter.
    (1)

  4. #84
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    It would be a resounding 'NO' from me and SE would immediately lose my subscription. Action combat systems are the exact reason why I have not bought another Final Fantasy game past 13-1. I do not like them, I can not keep up with them, and I certainly don't want them in my Final Fantasy game.

    I will and have bought SE's off shoots like I am Setsuna because their combat system is ATB based. But as for Action Combat RPGs...well if I'm going to play one, it'll be the Borderlands series.
    (3)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  5. #85
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kassiekane View Post
    As the title suggests.

    -Pretty much every melee attack is aoe to some degree
    -Ranged dps actually have to aim
    -Animation locks on every skill (because we all love animation locks)
    -Every class/job has a self heal, and dodge/block ability that you can use every 5-10 seconds

    Would anyone prefer this over the traditional combat we have now?
    I'd give it a try. I think FFXIV fills an awkward middle ground right now, anyway; it's fast enough to realize few of the benefits of "non-action" combat (being able to more easily plan moves, being able to reasonably communicate mid-battle, engaging in more tactical decisions) while still retaining many of the downsides.

    Edit: My preference would actually be a return to FFXI-paced combat. I miss having to take into account largely varied spellcast lengths on BLM, not having to press a button every two seconds, and being afforded the time to truly master and utilize tremendously large skill sets. Also, I miss being able to talk to my parties. I really hate how anti-social the combat pace has made FFXIV.
    (2)

  6. #86
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    If it was like TERA, I would absolutely love it. The main thing I miss about TERA is how engaging tanking is there, but the combat as well. Like here you have a long GCD where you're sitting there spamming your next button for it to queue while in TERA it's just based on CDs. You're not sitting there doing nothing and waiting for a GCD. Also, tanking there is really fun because you can cancel most animation locks by blocking.

    But TERA is actually pretty strict so I would understand that many people would not like it. Like you got to be pretty precise with the timing of your invulnerability frames, which vary in duration by class, and ping affects this timing a lot.
    (0)

  7. #87
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    No. If I wanted a action game I would get one that is way more engaging and functional then a MMO. There is a bad trend homogenization of games these days, like everything HAS to be action, HAS to have open world, etc. See the mess that is FFXV combat. It is not good classic RPG and also it is not a good action game.
    (2)

  8. #88
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    I love action combat MMO's (I think that Black Deserts combat is the best in that genre) *But* with that said, I think that with the new changes to the classes and battle system in SB, it would be for the better to keep the upcoming SB combat. Pre-SB I think i would've preferred a more faster style of combat, but with the new mechanics of each class to differentiate themselves the SB system may be the best choice.

    As for a comparison I saw, regarding WoW and this game, the older version of WoW and FFXIV (pre-sb) were very similar, but currently, WoW seems to be moving almost like a tab target/action combat hybrid style system. It's far faster paced than before (more spammy as well).
    (0)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I've posted here before, but since the thread's been resurrected (which, according to the forum guidelines is preferable to a new thread, btw) and I've nothing better to do:

    Having made use of the wait until Stormblood to try out some other MMOs, I can definitely say at this point that manual aiming feels far more intuitive to me that tab-targeting, especially in AoE situations.

    However, "action combat" is an incredibly vague term. While I think SE could and should pick up some aspects of the idea, others I simply trust their competency in the finer details of net code, etc., or willingness to spend funds to improve service to its customers enough to expect they could actually pull it off.

    To take your list:
    • Yes, I'd prefer that every attack was as much an AoE as it appears to be.
    • I'd like soft-targeting for ranged DPS (BDO > Vindictus, basically)
    • Animation locks are a thing in action combat? If anything they just use a lock at most as long as the animation itself (making ani-cancel important in many, as some skills flow better both in appearance and in actual lock time and/or where precise timing can outpace queued skills), whereas GCD play uses a standardized lock made irrelevant by the GCD system anyways unless attempting to maximize the number of oGCDs to place in their gaps. If you mean movement lock during animations, I'd be fine with that as long as they're done as well as most successful action MMOs. I don't necessarily trust SE to do so, though. That requires fluidity, rather than gaudy flourish. Generally I prefer strikes with logical movement or non-movement than to be gliding around awkwardly. It's simply a flat increase to aesthetic and tactics for me, at basically zero cost.
    • I don't necessarily think every class needs a self-heal or block. This has nothing in itself to do with action RPGs. Rather, dodging does. But because so much damage then depends on or can be countered or circumvented by player skill, the value of dedicated healers decreases immensely, and so they tend to be trimmed entirely and a portion of their toolkit spread about the remaining classes. That does not necessarily have to be the case, though. Personally, I'd like to see more involvement or at least awareness and readiness to involve oneself from every member across all concerns of the party, regardless of the (illusion of) "role". But, I don't think I'd want to see healers removed outright. I'd rather there still be some unavoidable damage, so long as it looks like it ought to be unavoidable, rather than creating a frustrating break between aesthetic and the actual numbers and opportunities of combat. Again, I don't know if I trust SE with that, but it's certainly a fine goal. The majority of "Action" play is essentially just matching output to aesthetic and increasing the frequency of control (not to say that one needs to hit keys every half second; you could actually have a highly controllable combat system made up mostly of dynamic auto-attacks (well, auto-flows/combos/battle).
    (1)

  10. #90
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    No.

    I prefer the GCD system we have now for it's accessibility and pace that let's me play any role I want or need at any time and succeed.

    In fast action games, I'm usually stuck sliding into the role of the defensive hulk or tank role, which is often the most macho of roles, and not my taste... The ones that require pin-point precision and hyper-fast reactions give me way too much anxiety, so I just deteriorate.

    Turn based games don't do that to me. Half the reason why Tactics sold me hard on the FF job system is that I could freely use any character for any class and still feel lile a girl.

    Thank God characters like D-Va, Zarya, and Mechanica exist, though. Cute lady tanks is a trend that should never die.
    (2)

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