


This sound like 1.0 during betaAs the title suggests.
-Pretty much every melee attack is aoe to some degree
-Ranged dps actually have to aim
-Animation locks on every skill (because we all love animation locks)
-Every class/job has a self heal, and dodge/block ability that you can use every 5-10 seconds
Would anyone prefer this over the traditional combat we have now?
Animation-Lock
Every class can equip heal spells/skills once learned
Featherfood for everyone (even if not all 10 seconds)
Have to face the target directly to do a hit (before auto-turn came ingame) or have target-lock on
Last edited by Felis; 10-08-2015 at 01:43 AM.
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