Quote Originally Posted by Kassiekane View Post
As the title suggests.

-Pretty much every melee attack is aoe to some degree
-Ranged dps actually have to aim
-Animation locks on every skill (because we all love animation locks)
-Every class/job has a self heal, and dodge/block ability that you can use every 5-10 seconds

Would anyone prefer this over the traditional combat we have now?
I'd give it a try. I think FFXIV fills an awkward middle ground right now, anyway; it's fast enough to realize few of the benefits of "non-action" combat (being able to more easily plan moves, being able to reasonably communicate mid-battle, engaging in more tactical decisions) while still retaining many of the downsides.

Edit: My preference would actually be a return to FFXI-paced combat. I miss having to take into account largely varied spellcast lengths on BLM, not having to press a button every two seconds, and being afforded the time to truly master and utilize tremendously large skill sets. Also, I miss being able to talk to my parties. I really hate how anti-social the combat pace has made FFXIV.