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  1. #1
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    DC Universe Online has a really great combat system. Just sayin'. Although, I prefer the combat system we currently have as it's more fitting to FFXIV, but if you want fast paced, action, combat you might try out DCUO. You can download and play for free so it wouldn't hurt to try it out for fun.
    (1)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  2. #2
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Nah, I like this combat system...some people go "oh it's so slooow" but. I don't know. I don't think so.

    If I wanted action like that I'd just pop in a fighting game.
    (4)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  3. #3
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I would love a GOOD, POLISHED MMORPG (that isn't P2W - thanks, Neverwinter Online) with an action combat somewhat like TERAs or semi-action combat like Neverwinter Online. I would really, REALLY love it.

    ...But not if it means losing FFXIV's current combat system. Out of any game with a simple target-and-use-skills-from-an-action-bar combat system, FFXIV's is the best by far. I would know, as I've played nearly all of them for at least a little while. Combos, Off-GCD abilities, more combos, and even more combos. And did I mention the combos? They add a hell of a lot to a gameplay like this one.

    I'd rather have some new MMORPG have a good action combat system than have FFXIV adopt it.

    That said, to answer the actual thread question: if FFXIV had an action combat system, and it wasn't terrible, then I'd play it.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If done well. I enjoy the combat style of XIV, TERA, and Vindictus all about equally. (At least when balancing for the fact I only have multiple level-cap classes in XIV.) That said, I find the deciding factor for my enjoyment to not really so much about the combat system as the fights themselves: do they give numerous strategic opportunities, or do they just force you to dodge, dance, dodge?




    Edit: That said, there are a lot of things in our current combat I'd hate to lose. Just look up any 1-minute or less youtube vid for a perfect physical dps opener, link it to a friend who plays another MMO, and see how quickly he asks if he can get into this game.

    Also, would it have to be the only option? Would be nice to be able to swap from tab- to reticule-based targeting on the fly... Kind of like just putting <mouseover> on every ability, instantly.

    (The real makings of an action MMO to me is impact/force, where dps are capable of staggering/debilitating enemies through damage as well as status effects, and that precise timing of abilities provides survivability, and progressive AoEs (getting hit as the animation passes through you, not when the AoE starts into its AoE zone potentially meters away), such that the visuals are intuitive indicators for dodging/parrying/suppressing. That could just as easily be the case via a tab-target system.)

    ....
    Recently did a slow-cam test with dodges in TERA/Vindictus, where my ping is a decent bit higher than here on XIV. I could dodge out of things within less than the ping margin. To my allies, it looked like I got hit, just barely, but on my screen I'd have dodged it by inches. This was often the case for others as well. I'm not sure if those games some how make the view of the attacks more relevant to the client side of things or what, but whatever it is... it really seems to work. Would love to have that here in XIV, where the norm is always to run straight into AoEs for max safety (out before, in during).
    (0)
    Last edited by Shurrikhan; 10-08-2015 at 06:34 AM.

  5. #5
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    If the combat was like type-zero with no changes, besides allowing party sizes greater than 3, then yes. Probably the best combat system balanced for multiplayer that I've seen out of any JRPG. Also they have 14 jobs, mostly balanced (really hard to balance 14 jobs without homogenizing.. ).
    (0)

  6. #6
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I wouldn't just because manually doing the (not anymore) auto-attacks has destroyed more mouses than I can count. I've stopped playing Action based MMOs because I valued what little was left of my money after an nth purchase.
    (1)

  7. #7
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    I like ffxiv, and while combat system is, well, "dated" with hard rotation based tab target buff/debuff systems, it still is fun for the most part. It works for this game since it's built upon ideas and designs from the early to mid 2000 MMO's.
    I generally prefer more "action combat" like Tera or even Wildstar/GW2 (where they're kind of a hybrid system) where it's more priority/skill based than hard rotation based tab target games. But like I said, the combat system that's in this game works fine as it is and I'm ok with that.
    (0)

  8. #8
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    No.

    Action combat is one of the reasons I will be skipping FFXV, the very first offline Final Fantasy I'll skip. Don't get me wrong, I love action games and I'm an avid Bayonetta/Warriors fan, but on action games, not on my RPGs. The slower the pace of combat, the better a RPG is for me.
    (1)

  9. #9
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fevelle View Post
    No.

    Action combat is one of the reasons I will be skipping FFXV, the very first offline Final Fantasy I'll skip. Don't get me wrong, I love action games and I'm an avid Bayonetta/Warriors fan, but on action games, not on my RPGs. The slower the pace of combat, the better a RPG is for me.
    What about Type 0 and Crisis Core? Both of those were very fast paced.
    (1)

  10. #10
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Colorful View Post
    What about Type 0 and Crisis Core? Both of those were very fast paced.
    I have Type 0 but didn't play it yet (my Wii U/FFXIV is taking all my free time) and Crisis Core wasn't really fun to me, however I didn't find it very fast paced (mostly because of the annoying "Modulating Phases" or maybe I was still under the "Dissidia effect" when I played it). Even DoC, a game that's the absolute opposite of what I expect from a FF game was more enjoyable to be honest.
    (0)

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