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  1. #1
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    you'd have a 23k party wide mitigation based on a 4180 adloquium crit and an 16000 HP paladin and additionally a -14,5% damage modifier on whatever damage was incoming. Then what?
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  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    also btw, card buffs don't get halved when they go AoE anymore.
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  3. #3
    Player
    Zhemos's Avatar
    Join Date
    Jul 2014
    Posts
    26
    Character
    Ai Misaka
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FoxyAreku View Post
    also btw, card buffs don't get halved when they go AoE anymore.
    Since when?
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  4. #4
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by FoxyAreku View Post
    also btw, card buffs don't get halved when they go AoE anymore.
    The duration is no longer halved with AoE, but the effect of the card is still reduced by 50%. Check the patch 3.07 notes.

    Quote Originally Posted by Lyrica_Ashtine View Post
    you'd have a 23k party wide mitigation based on a 4180 adloquium crit and an 16000 HP paladin and additionally a -14,5% damage modifier on whatever damage was incoming. Then what?
    That is more or less the theoretical value of what you'd get with that shield. It is a very nice buffer to damage, and could be useful if you want to have the healers dps for the first 30 seconds of a fight. If you want people to actually test it for you or use it in actual raiding and for a move that this will actually help the players survive where they would normally die... you're going to have to make it more practical. As is, this requires the entire party to acknowledge they will die 1 minute before the wipe attack actually happens and so they make a conscious decision to save those buffs to heal and prevent damage. It's a fun change of thought, but not one I see the majority of players embracing.

    Tanks and parties are not having problems surviving the big tankbusting hits (they are all wear STR accessories after all), so this combo is actually not needed by raiders. The community in general is focused on increasing damage to meet the DPS checks with less-than-i210 gear. That's probably why there's no interest in this. If it was about increasing outgoing damage or sustaining this kind of damage mitigation throughout the entire fight so tanks could safely equip pentamelded STR belts, you'd prolly get a warmer response.
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    Last edited by Anova; 10-08-2015 at 02:28 AM.