Quote Originally Posted by ShiroSteve View Post
@Ferberus.

The next sentence elaborates on that and is the whole point of the idea. Basically by lowering the XP req's per level it would be retroactive for us. You would maintain your current XP pool until a future patch. For example you would have 1100/1000 XP. When new levels were introduced you would then have say 1100/2000 required towards new cap. Wheras someone who finishes after the change will only have 1000/1000.
Except, and correct me if I'm wrong on this, Exp stops counting after max rank (for example, level 50 players before expansion did not start their hike to lvl 60 with a bunch of retroactively applied exp). Which means even if you did the math and knew you had attained 1100/1000 (or w/e max rank exp is. I can't remember), the game will not have counted any of it. Even if they changed that for future rank 50's, anyone who's already there is still getting the shaft. I see where you're going with this, and it would certainly "jump" a lot of players up in rank very quickly (those of us who are not currently at 50 would suddenly log in to find ourselves 1 or two ranks ahead of where we were when we logged off), but SE has to consider long term solutions. Quick patch jobs won't do much for us in the long run.

Besides, even if they did find a way to fix that little issue, or offered compensation to max rank players, lowering over all exp is just a temporary fix. The exp required to level up still goes up with each rank, so future ranks would be more expensive than the previous ones. Even if they don't make the exp hike between each level as extreme as it is traditionally, the more ranks we get, the higher the requirement is. If they don't eventually up the amount of exp we can earn, by the time we reach higher ranks in the future (say, rank 100) we'll be right back to where we are now, and SE will have to do something.

They also have to consider new players getting a ridiculously easy leveling curve if they keep lowering the requirements.