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  1. #19
    Player
    Valesti_Peleiades's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Valesti Peleiades
    World
    Famfrit
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sollux View Post
    And creates another large problem, only this time it would be for Gatherers. Without Favor items to sell to Crafters the Gatherers wouldn't even HAVE an Endgame. When compared to the income Favors bring Folklore mats are laughably cheap. Even if demand shot up due to more Crafters attempting 2-Stars it wouldn't even scratch what a Gatherer can make with a week's worth of Favors without spending the same amount of time (Likely more) than they would have spent doing Favors. I have no sympathy when Gatherers complain about Favors, especially after the change, but that doesn't mean I want to destroy their Endgame.
    That's a good point. I agree that gatherers need to have an endgame too, but that doesn't mean that the crafting endgame has to revolve around gathering as heavily as it currently does. But perhaps the most salient point is something you've already articulated: namely, gatherers don't like favors either. Now I agree with your unsympathetic position, but if anything, this supports my point even more, because the fact of the matter is: favors suck; they're poorly designed and universally frustrating. So isn't this even more evidence that the endgames for *both* crafting and gathering need to be reworked in some way?

    And for the record: I concede that favors became much better after the change in 3.07, but if you're starting from "atrocious", you still end up with "bad."
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    Last edited by Valesti_Peleiades; 10-09-2015 at 06:30 AM.