Quote Originally Posted by Sollux View Post
A massive amount of time yes, but also a MASSIVE profit, or the majority of the cost of a 2-Star should you choose to use the items. Here I have no sympathy for Gatherers, especially after the change to Favors.
I concur I don't feel terrible for gatherers right now but, the time investment is high enough that casual gathers aren't' participating which makes it more painful for us. Also I don't particular like gathering for 6-7 hours a week... it blows big green nana bear tails.

Quote Originally Posted by Sollux View Post
These seem to be more QoL improvements than anything.
I'm a huge QoL freak and HATE idiotic and artificial UI decisions which make things require documentation or supplemental information. Coming up with an efficient gathering path and efficient rotations should make a good gatherer. Having a detailed spreadsheet or tool setup with all your timers, node slot, collectability information, etc... should NOT define what a good gather is. But currently both sets of skills are required. And this again pushes away more gathers. Gathering should be organic and interesting ingame... not out of game in spreadsheets lol.

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All in all though this whole thing is a bloody mess which has just made me personally need to gather 90% of time in order to reach the same kind of crafting pinnacle I used to reside in. Which makes me fairly unhappy. I now have less time to level combat classes and play the other side of the game than ever, and this makes me pretty grumpy.