I think SE was planning for the long term with the new system and either lost sight of the short term or felt it was inevitable that there would be complaints at the start. With all of the limitations of the current system it actually does a pretty good job of keeping each class focused on their own progression, possibly in preparation for 3.1 and beyond when Combat, Crafting, and Gathering can (Hopefully) benefit each other in an equal way again.
I can't honestly speak on this as I never have issues capping Red Scrips each week, though I do agree it is a heavy investment for those who don't know how to ply their Craft yet. This is one of the areas that Crafting kind of gets the shaft. If we choose not to Gather then we have to find a way to make gil, requiring knowledge of the market that can only be gained through experience (AKA not fresh Crafter friendly). While Combat and Gathering need only invest their time to cap, they do not have the option of buying their Scrips either and are required to put in a minimum amount of time to cap where Crafting can put in the time beforehand to make gil and cap within 10-15 minutes after reset.
A massive amount of time yes, but also a MASSIVE profit, or the majority of the cost of a 2-Star should you choose to use the items. Here I have no sympathy for Gatherers, especially after the change to Favors.
Currently Gatherers can make bank and having virtually nothing to spend it on, I agree. There is no need for the i170 Accessories or even the i180 gear for that matter, but I'm betting 3.1 gives us something to craft for them and a reason for them to want it.
These seem to be more QoL improvements than anything. I agree with the increase to maximum held Red Scrips, trading Scrips for Tokens allows us to save a ton of Tokens for a rainy day, many more than a 2000 Red Scrip maximum would allow, and I would say keeping track of Node spawns and item locations is part of being a good Gatherer, just like remembering when and what mechanics happen in a raid or what rotation to use for a certain level recipe. Also I'd rather not have a full list of Node spawns in my timer list D:


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