In my eyes the main issues are as follows focused on the issue of economic and script availability issues.
1) All crafted raid/adventuring gear is now gated by crafter AND gathering tokens. This means that adventures must both craft and gather for the same gear to be generated which was available by the 2.0 raid drops. This is terrible because people who adventure have NO DESIRE TO DO THIS. Consequently the cost to produce 3.0 adventuring gear is impossibly high. And this is causing crafters to have no viable reason to produce half our recipies. Also the iLev for 2 star adventuring gear is too low.
2) Because adventurers no longer have any drops to sell to crafters, they get no gil from crafters.
3) Adventures no longer have equipment to buy from crafters (since we can't viably produce 2 star adventuring gear) so they no longer have any reason to pay crafters.
4) Generating red crafting tokens requires ~0.5-1 million worth of parts to be handed in each week.
5) Because of the cost few crafters are participating in red scrips.
6) Generating red folklore token items requires a massive time investment by foragers. Example 30 minutes to complete 5 favors x 9 tokens = 4.5 hours of gathering a week not including time to gather the red scripts in the first place.
7) Gatherers require a massive number of red tokens to purchase their own upgrade gear.
8) Because of the time investment few gathers are actively acquiring red scripts making folklore tokens rare and expensive.
8) Two star foraging gear (except accessories) is unavailable for crafting. This means crafters have nothing to sell foragers... even though we are potentially paying them massive amounts of money for the new red scrip crafting drops.
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Also the whole 2 star system is needlessly complicated for all the wrong reasons. There are so many idiotic UI decisions in the mess which make things complicated for the wrong reasons. We can only hold one weeks worth of red scripts... red scripts are handed in for red tokens a secondary currency WHY?!?! There are 40 different folk lore token drops (20 if you don't include HQ). Red/blue script nodes only stay up for a VERY short time. Keeping track of node pops, what slot you're supposed to unveil, the collectablity number, etc requires a day planner or a website.... WHY?!?!! All of that information should be in the UI easily available for players. Why can't my character remember Chysahl greens come from slot 6... is she really that dumb? These are all pointless decisions which make the system more cumbersome for others to learn, adding to the overall problem.

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