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  1. #1
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    It doesn't take much creativity to devise ways to limit the impact crafting can have on endgame while giving them a market. Give raiders material drops from their victories required for our high level crafts, which also gives them a way to fund their potential purchase. Gate our acquisition rate of some unsaleable materials to help avoid RMT and prevent market flooding. If materia is too much of an issue the final craft could be devoid of slots, like very low level gear. Even with all those barriers it should not be the best the game has to offer, but if they turned out as ilvl 190nq 195hq. I think that would be pretty well balanced. Similar time/effort to get as eso gear, while being slightly less desirable and unable to upgrade to ilvl210.
    (1)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Aniforani View Post
    It doesn't take much creativity to devise ways to limit the impact crafting can have on endgame while giving them a market. Give raiders material drops from their victories required for our high level crafts, which also gives them a way to fund their potential purchase.
    They had a system like that in 2.x; remember those items you could buy with uncapped tomes?
    (0)