I think the problem for me is and has always been that crafted items for DoW/DoM cap in ilvl a tier or two below raiding items. When Turn 1 was the endgame, it had ilvl 90 gear and the best we could make was ilvl 70 gear. Later on we could make ilvl 90 gear, but turn 2 dropped ilvl 110 gear. Then we eventually got ilvl 110 gear, but the raids dropped ilvl 130 gear. Now it's ilvl 180 vs. ilvl 210, the largest disparity yet, and Alexander is (at least according to my raiding guild members) incredibly easy compared to Bahamut Turn 1 when it first came out. They need to add a system that allows our crafting skills to remain relevant to raiders so our gear isn't sidelined. Either that, or they need to significantly reduce the material requirements for those crafts... because right now, as it stands, only the richest and laziest players are going to pay ~5mil per piece for gear that's only marginally better than Law Tomestone gear, especially when a few days of dungeon grinding is all it takes for a full set but we're hard-capped at 1-3 pieces per week with red scrips.