Square Enix needs to address a serious problem with the crafting system... that problem being that the only worthwhile things available to craft are glamour items and things for other crafters and gatherers. It seems incredibly obvious to me that no one has done an honest risk vs. reward (or, in this case, work vs. reward) analysis on the crafting system or they'd see how ludicrously unrewarding it currently is (and, in fact, has been since the game came out, though the disparity has been getting steadily worse).

(continued below due to ridiculous 1000 character limit)