Quote Originally Posted by Fevelle View Post
The problem is that a majority of raiders are requiring the END of the normal mode. Personally I don't get how having to try a thing N times to beat it is fun/enjoyable, but to each their own. The thing is that the normal version is needed for a bunch of reason like casual playstyle, gearing alts, low time queues on DF etc. (and I don't care if they implement it 1 month after the Savage version, if that's the problem).
I don't think that anyone is advocating for the removal of Normal difficulty (at least not that I've seen in this thread). It's totally fine that there is a kiddie play-pen difficulty for the players who can't stomach "hard" content. They get to complete it and get their rewards (story included). However, the only thing that keeps people coming back right now is gear rewards. The content itself does nothing for anyone, because the story is bland and the difficulty is even blander. There's no satisfaction in completing Alexander, so the raid feels more like a weekly chore than enriching game content that makes me want to come back.

Also, attempting something N amount of times to get your win is rewarding because its a challenge. Again, it's fine that it's not for everyone. Some people like competitive full-contact sports. Other people like knitting. To each their own, but completely castrating Alexander's difficulty goes a long way in satisfying the casual players at the expense of leaving the Raid players out in the cold. There is no challenge to Alexander. Dps checks that can be easily passed on the first attempt do not count as "difficulty." Savage Dps checks are, at best, temporary difficulty. So, right now, the kiddie play-pen players got something they can roll with, and then go back to sleep after, but the raid players, the ones who actually do come back to play the game over and over, get nothing and have no reason to come back except completing their weekly chores.

Again, I'm not asking them to remove "normal" difficulty, but having some bosses that actually require some mechs to beat would be nice and go a long way in keeping the raids alive. T5, in the coil, had people going back for seconds over and over right up until final coil. The way Alexander is right now, people will stop playing it almost immediately after the gear gets outdated, because there's no point and no one will have trouble clearing A4 in order to get into the next set of floors.