They shouldn't have to watch it on Youtube. Some attitudes on things never change I see.We went from fighting on the hand of a god to, as far as I can make out, fighting in someone's basement
I know it's unpopular, but ONE of the best thing about coil imo was after hours of struggling to kill the next turn, being rewarded with the story cutscene of what epic thing would happen next, what was the next twist in the story etc. I liked that. But it had to go, because casuals wont settle for watching the CSes on youtube. So now we get the whole story upfront, and it's about cheese



Why not?
Can't beat the boss, can't see what happens when you beat the boss. That's how pretty much every game in history has worked. I get people being kind of annoyed, that's fine; but why in this game specifically is it treated like some unspeakable human rights violation?
When in doubt, assume sarcasm
Why not?
Can't beat the boss, can't see what happens when you beat the boss. That's how pretty much every game in history has worked. I get people being kind of annoyed, that's fine; but why in this game specifically is it treated like some unspeakable human rights violation?
T_T I pay a sub T_T I should be able to see everything. This is what happened this is why we have this crap right now.
That's not how a game works. That's how a movie or a book works. In a game, what you're paying for is the opportunity to win. It's not guaranteed. It doesn't matter how much money you paid for that opportunity. If you're not good enough, you're not good enough. It's that simple. You don't go to a carnival, for example, pay for a throw at a ball toss game, and then get given the JUMBO sized plushy just because you paid. You have to earn it. You're just paying for the opportunity to use the ball. The same thing applies here. You are not entitled to an instant or automatic victory because you paid the entry fee. That's like expecting to get laid because you bought a girl a drink. Silliness. You paid for an opportunity, not a fixed result.



Because putting content (I said content, not equipments/rewards) beyond a big difficulty wall is bad game design. Plus, this is a Final Fantasy game and most players play it for the story, so skill capping it seems even more dumb.Why not?
Can't beat the boss, can't see what happens when you beat the boss. That's how pretty much every game in history has worked. I get people being kind of annoyed, that's fine; but why in this game specifically is it treated like some unspeakable human rights violation?
Also, this is NOT a game of chance, so you don't play for the opportunity, you pay for the experience/content.
I really don't know why people are so much enraged because of Alexander normal. This all sounds like jelousy to me, because the Savage player don't get exclusivity anymore.
Last edited by Fevelle; 10-17-2015 at 06:55 AM.



So if you can't beat Sephiroth in ff7...Because putting content (I said content, not equipments/rewards) beyond a big difficulty wall is bad game design. Plus, this is a Final Fantasy game and most players play it for the story, so skill capping it seems even more dumb.
Also, this is NOT a game of chance, so you don't play for the opportunity, you pay for the experience/content.
I really don't know why people are so much enraged because of Alexander normal. This all sounds like jelousy to me, because the Savage player don't get exclusivity anymore.
If you can't beat the Archedemon in Dragon Age...
If you can't beat Malak in KotOR...
Then what do you do? MMOs are in the unique position of being able to change. Other games that's not an option; you can't throw a fit to the developers and have them change it.
So what do people do in other games when confronted with difficulty?
I don't mind normal mode, let alone am enraged :P. I just don't get why anytime anyone mentions watching the cutscenes - that some are unable to unlock - from someone else (who was able to unlock them) a bunch of people take it as a personal insult. It's how games have always worked.
When in doubt, assume sarcasm



Alex savage doesn't block anything. Regular coil did. Regular coi was also definitely easier than alex savage. I pugged t13 in df multiple times when it was added; low success rates, but possible with pugs. Get yourself a decent pf group and you were solid.
I mean, would people have really enjoyed t13 if it was as faceroll as normal alex? Different stroke for different folks, but that woulda killed the bahamut storyline if I rolled in same day he was added and just wrecked him in a df pug. Part of what made that story so engaging was that he was a legit big bad. Same for t12, if he was faceroll after those cutscenes it would've felt weird. I still would've enjoyed the fights for the mechanics, but the story would've been less engaging by a lot.
It has nothing to do with exclusivity. I don't mind other people having what I have. I mind other people telling me what I have needs to be lower quality so that they can have it.
Last edited by Malevicton; 10-17-2015 at 07:29 AM.
When in doubt, assume sarcasm



The problem is that a majority of raiders are requiring the END of the normal mode. Personally I don't get how having to try a thing N times to beat it is fun/enjoyable, but to each their own. The thing is that the normal version is needed for a bunch of reason like casual playstyle, gearing alts, low time queues on DF etc. (and I don't care if they implement it 1 month after the Savage version, if that's the problem).
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