You can't.

Normal mode kills any and all sense of adventure, progression, mystery, and accomplishment of the raid tier. All of the achievements and discoveries that you used earn through completing the raid is now given to you for free on the very first day. There is nothing new to see after completing normal mode- no mystery of the raid and seeing whats behind the next locked door, because the locked door is held together with a bread twist tie. The story is concluded within literally an hour (it also sucks), and you are expected to be content with farming the same, mind-numbingly easy content for 5 months afterwards. Savage is tuned way too hard for most players, but normal mode is stupidly easy, thus alienating a majority of the midcore players with no meaningful content despite them being the backbone of the game.

Environments are all almost identical, with brown square room (A1), brown square room (A2), brown circle room with blue accents (A3), and brown circle room (A4). There is no variety in the environment, and the bosses, aside from A3, are uninspired, boring, and not even fun to fight. There is a lack of cinematic and epic grandeur that was present in Coil, as the scale and importance of the raid in a lore-wise setting seems drastically reduced.