Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Caelestia View Post
    Why on earth did they put CT's bosses in an ENTIRE instance and they can't do it with Coil/Alexander. Seriously ? What about putting all bosses in a complete environnement ? They showed us they can make it with CT, why don't they do it with 8man raids ?
    1 - Cutscenes. Remember the last two level 50 story line dungeons? Wouldn't work for normal, but savage could work.

    2 - Drops. Again would be annoying in normal due to the loot system, but possible in savage. It would take a checkpoint system, but that's nothing new for FFXIV raids.
    (0)

  2. #2
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by StouterTaru View Post
    1 - Cutscenes. Remember the last two level 50 story line dungeons? Wouldn't work for normal, but savage could work.

    2 - Drops. Again would be annoying in normal due to the loot system, but possible in savage. It would take a checkpoint system, but that's nothing new for FFXIV raids.
    You kind of contradicted your own point. We can have cutscenes without having to have new areas. The last boss area in 5 mans use the checkpoint system to play cutscenes, not sure why that couldn't be implemented to the raids.
    (0)

  3. #3
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Renault View Post
    You kind of contradicted your own point. We can have cutscenes without having to have new areas. The last boss area in 5 mans use the checkpoint system to play cutscenes, not sure why that couldn't be implemented to the raids.
    I believe he was getting at the fact that as far as the story goes when completing each instance of Alexander you view a long cut scene that ends with you leaving to talk to your team in the Hinterlands. Even if it were made such that you didn't leave the area for additional story, having even 1 new player would cause a CM/ Praetorium situation where everyone is sitting around waiting for said player to view the (admittedly boring) cut scenes before progressing, likely resulting in the new player being kicked for viewing cut scenes (reason: AFK).

    As to the other things mentioned, to me the story is the worst offender. It's rather dull and as was said, the Goblins don't feel intimidating and are even made to be comically inept most of the time. Sure, they're not the real threat exactly, but Alexander as a threat seems very vague and in the background, at least up to this point.

    I actually really like the music, at least for A1-3. The aesthetic also feels appropriate to me. I like the difficulty where it's at (a bit more difficult than CT, but still nothing that requires perfection or very specific coordination), and I feel the fights are decently interesting within those parameters. For me, the story is really the only weak point.

    The above is only in reference to hard mode (in reality story/ normal mode -- things shouldn't be labeled 'hard' as the lowest possible tier). I haven't tried, nor do I intend to try Savage mode. Just not the sort of content I'm interested in at the moment (static groups/ sitting in PF forever, exacting DPS checks, etc.).
    (0)
    Last edited by Nutz; 10-07-2015 at 03:55 AM.

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Renault View Post
    You kind of contradicted your own point. We can have cutscenes without having to have new areas. The last boss area in 5 mans use the checkpoint system to play cutscenes, not sure why that couldn't be implemented to the raids.
    The dungeon pre-boss cutscenes are just the boss coming out and flexing his muscles for 20 seconds. Cramming a big story movie in there at least three times would just be brutal, and would encourage people to drop out after a boss. So would already having your weekly loot from the remaining bosses.

    Like I said, it could work in savage since the group has already seen the movies, and the lockout isn't one drop per boss per week.
    (0)