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  1. #1
    Player
    ShiroSteve's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Shiro Steve
    World
    Brynhildr
    Main Class
    Lancer Lv 60

    An alternative to increasing PVP XP.

    Please don't increase the amount of PvP XP per match. Instead I would rather see the amount of PVP XP required per level reduced.

    I say this only so that those of us who have busted our butts to Grind out our ranks aren't left unrecognised. If the total amount of XP per level were changed then we would retain the same overall XP, and when new ranks are Introduced we would receive a head start.

    No, this isnt meant to be an elitist blah blah post. Since FL the major gateway to PvP has been time. Not skill like coil.
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  2. #2
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    I don't see the point of increasing exp or reducing lvl requirements at all. I would like to see gc restrictions removed. I feel like that would really help the queue times, especially in the slower parts of the day. If you didn't have to wait 30 minutes for one game exp gain wouldn't be as much of an issue. Then again...if it goes to 60 it would depend on the amount of exp required. 3.2 is so far away...
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  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ShiroSteve View Post
    I say this only so that those of us who have busted our butts to Grind out our ranks aren't left unrecognised. If the total amount of XP per level were changed then we would retain the same overall XP, and when new ranks are Introduced we would receive a head start.
    What about those who have already made it to 50? Or those of us who are very nearly at 50? The problem is that this wouldn't be something that could easily be retro-applied to be "fair" to all players. No matter how you slice it, those of us who have been busting our butts are still getting the short end of the stick.

    Let them increase Exp gains, if only for future ranks. There's nothing they can do about the past. If they really want to recognize those of us who have been putting in the work, they should simply re-apply Morale Bonuses to Frontlines and add additional purchase content in the Wolves Den shops.
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  4. #4
    Player
    ShiroSteve's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Shiro Steve
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    @Ferberus.

    The next sentence elaborates on that and is the whole point of the idea. Basically by lowering the XP req's per level it would be retroactive for us. You would maintain your current XP pool until a future patch. For example you would have 1100/1000 XP. When new levels were introduced you would then have say 1100/2000 required towards new cap. Wheras someone who finishes after the change will only have 1000/1000.
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  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ShiroSteve View Post
    @Ferberus.

    The next sentence elaborates on that and is the whole point of the idea. Basically by lowering the XP req's per level it would be retroactive for us. You would maintain your current XP pool until a future patch. For example you would have 1100/1000 XP. When new levels were introduced you would then have say 1100/2000 required towards new cap. Wheras someone who finishes after the change will only have 1000/1000.
    Except, and correct me if I'm wrong on this, Exp stops counting after max rank (for example, level 50 players before expansion did not start their hike to lvl 60 with a bunch of retroactively applied exp). Which means even if you did the math and knew you had attained 1100/1000 (or w/e max rank exp is. I can't remember), the game will not have counted any of it. Even if they changed that for future rank 50's, anyone who's already there is still getting the shaft. I see where you're going with this, and it would certainly "jump" a lot of players up in rank very quickly (those of us who are not currently at 50 would suddenly log in to find ourselves 1 or two ranks ahead of where we were when we logged off), but SE has to consider long term solutions. Quick patch jobs won't do much for us in the long run.

    Besides, even if they did find a way to fix that little issue, or offered compensation to max rank players, lowering over all exp is just a temporary fix. The exp required to level up still goes up with each rank, so future ranks would be more expensive than the previous ones. Even if they don't make the exp hike between each level as extreme as it is traditionally, the more ranks we get, the higher the requirement is. If they don't eventually up the amount of exp we can earn, by the time we reach higher ranks in the future (say, rank 100) we'll be right back to where we are now, and SE will have to do something.

    They also have to consider new players getting a ridiculously easy leveling curve if they keep lowering the requirements.
    (0)