Popular job, popular role, i.e. dps.Make your own RDM tank build. I've read several.
It breaks tank paradigm by not wearing the same heavy armor sets or using STR. Being an actual caster (not all spells instant) while taking hits in the face is a rough way to try to play. As you said, not XI, so no Utsusemi. Defensive buffs and self-healing, it could have a-plenty. There are still some "______ Knight" jobs out there that could come in as tanks.
Yes, its like Aetherflow. You use it and it stays on unless you instance zone. You can use up the stacks, which makes it so you can't use SpellBlade-powered abilities, but you don't lose the SpellBlade damage bonus or element trait effects. Its also a little like NIN Poisons, in that it gives you a permanent damage bonus, and shifting element may change added effects on a skill, the way switching the Poisons does. It has a very tiny Dash of Grit- no constant mp drain (that would be messy to combine with Astral Fire), but it does make the skills that change Spellblade's element (and AF/UI too) cost a little mp.
Probably should note that it either resets cooldown or stays on through death. Its mandatory to have on all the time or your damage will nosedive.
That would be much more useful if it was a tank and/or had hate abilities, unless you mean those to be cast-able on someone else? I gave it a couple of defenses, and Phalanx is better to use on the tank most of the time.
Thank you for your feedback. Its supposed to be a bit of everything- blm/whm spells and a sword/shield user. I gave it some identity with classic signature skills and "grease the gears of the party engine" support skills. CNJ cross class basics and mediocre efficiency for Cure does not a healer make, and that was the cut made to make it fit the dps role.
One/two defensive moves are pretty standard even for a DPS. Phalanx is really meant to be used on others unless you're solo or in trouble- most of the support abilities are. I make you make the choice between using them selfishly or not. It cannot steal hate except maybe with a Chainspell nuke spree (but that's what Quartata enmity shedding is for). It is not particularly tough- same phys def & hp as BRD/MNK/NIN/MCN, just better mdef & a shield. Buckler type shields would have a low block rate, but I can change it to a parrying dagger if its too much of a defensive advantage. Thin sword and no off-hand feels wrong to me. I gave it one melee positional skill, and its odd/risky- front. RDM is already full of tactical decisions about utility & spellblade resource use, and makes a tight rotation, so a lot of positionals didn't seem like a good fit.
The goal was to stay a little true to its jack of all trades heritage, just gut the healing capacity and align it to DPS w/ utility. I wanted to borrow/mirror THM style magic but keep it low tier and bend and twist it to fit the sword/spell combos. Since it uses two resource pools without much worry of running out, I figured a 3rd resource to manage was needed. Aetherflow's template seemed like a better fit than Wrath or Ammo. Stretch out the timer a little, and give it RNG procs to get some extra stacks between reuses so that's its not a static use one of A, one of B, and one of C every minute, and I force it to babysit a DoT and rotate its combo as part of the deal.
Yeah "junk" just means abilities that aren't all that useful. Riposte is that type. En Garde's not that great. Thunder totally replaced by Thunder II (for RDM, not BLM). Most jobs have at least a few.


Make your own RDM tank build. I've read several.
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