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  1. #21
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lyrica_Ashtine View Post
    snip
    not quite. iirc, single target healing gives 0.6 enmity per 1 hp healed, and double for every overhealed hp.

    In the example given, overhealing 1.5k hp per gcd gives more hate than anything you could do to throw damage then heal the 2k hp lost in one heal.

    There is a reason why the #1 method to get max reward on hunts is getting 8 stacked WHM to spam cure 3

    (also #1 method to reset mobs back when hunts were introduced)

    Quote Originally Posted by DreamWeaver View Post
    False.

    Per HP healed is always 0.5 enmity, regardless of overheal or actual heal.
    I checked back and was going to edit anyway, but you're right on overhealing. For the heals themselves, it's not a flat out 0.5.

    Cure and the HoT (regen and medica 2's HoT) are 0.5 enmity, but every other heal is 0.6 enmity for a WHM.


    (if this is still up to date)
    (1)
    Last edited by Kuwagami; 10-12-2015 at 04:42 PM.

  2. #22
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kuwagami View Post
    not quite. iirc, single target healing gives 0.6 enmity per 1 hp healed, and double for every overhealed hp.

    (also #1 method to reset mobs back when hunts were introduced)
    False.

    Per HP healed is always 0.5 enmity, regardless of overheal or actual heal.
    (0)

  3. #23
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I suppose it's worth mentioning that as a SCH, overhealing in dungeons amounts to the 300 potency Adlos you pop on the tank before each pull so you can pretend to be a SMN for a few more seconds.
    (0)

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