I have gotten some healers that just maintain Medica II on the tank like it's Regen. It's annoying. I'd understand if they were doing that to DPS longer, but they weren't doing any damage, just generating a frustrating amount of enmity.
I have gotten some healers that just maintain Medica II on the tank like it's Regen. It's annoying. I'd understand if they were doing that to DPS longer, but they weren't doing any damage, just generating a frustrating amount of enmity.
Over heals?
Divine Seal + Medica II + Regen + Asylum + Assize, then proceed to PoM and Cure II/III and Medica bomb the tank in rapid succession. While there is a single enemy.
But seriously, almost everyone is going to overheal one time or another - whether it was a misjudge of how much HP was lost, miscalc on how much HP was going to be lost, two healers healing at the same target over each other, or setting up HoTs to DPS, like what I do - when I know a tank is going to pull big - like first/second island of Neverreap - I divine seal just before they grab the last sucker, wait till they tag everything (or try to >_>) top off with a cure or two, slap DS'ed regen on, Asylum for the long haul, Holy (minus if bees...) + Aero III, etc and if I have the mind for it, re-apply DS'd regen right before DS runs out - so that boosted regen lasts a few seconds longer in the mass mob... and then begin wrecking things/stance dancing (depending on the tank). I'm sure there's a fair bit of overheal there from HoTs alone - especially towards the end if the DPS is faster to down some of the mob than what I'm used to - and if the tank is actually using cooldowns/geared properly... but it allows me to help DPS while not having to worry too much (that's not going to fix all/make tank immune for those mobs, though)
I also find if I get psyched out somewhere in the run, I'll start overhealing a little.... New to trial/dungeon, extremely rusty at a trial/dungeon, not used to being over geared for content and my brain is still very "wait, what? <_> so easy?" (MS 8 mans....), paper tank, a wipe was done, some mistakes were made, my own mistakes were made (such as getting caught with my pants down ala Cleric when a heal was suddenly badly needed and having an 'ohshit' moment) --- in which I then get a bit conservative on the DPS for a while... etc
However, when I see healers cure spamming because a hit or two took a smidgeon of HP, non-stop, I have to cringe.... that's really overhealing....
I usually wait for 75%-ish (sometimes I miss and heal sooner... because -->) with expectations of the HP bar getting lower before I can heal it (because by the time cure/cure II is cast, it would be below that - 65-50%, depending on mob).
Last edited by Saseal; 10-06-2015 at 05:17 AM.
Overhealing in FFXIV doesn't inherently mean you're playing badly, it usually comes from Medica II which is far more MP/time efficient than any type of heal even if the amount of healing a party needs is barely more than the initial heal. Same with Whispering Dawn. It's only "bad" if you're, say, Cure IIing someone who could have been topped off with a Cure I (and even then that's sometimes just not wasting your Cure II proc!), or if you're wasting heals by throwing heals out on someone who has Regen on and will survive to the next time they get hit by a mechanic.
Try not to look at overheal too much in this game IMO, there are a lot of HoTs and auto-heals that go out. If someone's overhealing in a negative way, you can tell it's in a bad way without looking at overheal %s or anything.
Worst example of overhealing that I've noticed when I'm tanking. You're at full HP, tanking a boss with bloodbath on as a Warrior and the healer stands and spams Cure I on you instead of DPS >.>.
That is an awful healer.
As a Whm or Ast under diurnal, your going to overheal. Its how the HOT system is pretty much built. I will start casting a Cure/Benific at 80% or if they get down to 60% or I /know/ they're going to be nailed; I instead start with Cure II/Benific II. I always have a Regan/Asptected Benific on my tank; will usually toss that on an injured dps too unless they're ~ 65% or below. If I can, I will keep Medica II/Aspected Helios on tank (party bonus sometimes) are larger pulls or bosses. Does it Overheal? absolutely; but knowing that I dont have to immediately panic if I have to avoid stuff or finish off a dps cast? Worth it. Until I oh shit with Clerics. >.> Then I'm probably spaming Level II spells and praying I caught it fast enough.
That said: Overhealing in XI was nearly impossible (regan lol) WoW, Rift, and a few other mmos which names just escaped me; Overhealing is common. Dont let it freak you out. If you have MP, No One is dead/dying, DOTs are up, your fine.
The worst over healing I've seen is in T9 when during the golem phase the healer would spam medica 2 so much that when nael came back to the field he'd jump on the healer killing the entire party instead of the tank. That fight is what taught my statics healer to use shroud of saints properly.
In the rare instance I encounter a two-shottable newbie or scrub tank, then I'll overheal like nobody's business. XD
Overhealing = healing more than the needed amount to reach max HP.
On the big numbers it's bad cause it generates extra enmity, more than normal healing and it's a waste of MP and time you could use DPSing.
Thought it's something that always happens. Few examples: the tank is nearly topped off but you want to add a Galvanize for the next hit, multiple HoTs to feel free to push with DPS.. It's not a problem but you have to be aware of situations, if you are barely geared for the fight better stay safe on the MP or if adds are going to spawn and you don't want all of them on you better go softer on heals.
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