I didn't know this.
But did you know that the turrets at the first boss of Aetherochemical Research Facility explode and do room wide AoE if they are ignored or not killed fast enough?
I had a group where DPS and Tank completely ignored both turrets, which exploded and almost wiped us.
Heh I actually found that bit out, Another fun one is the three adds in Sophia, if not dps'd down fast enough they zombie mode everyone. As I learned recently, it's basically a wipe at that point because no one can control where they run.I didn't know this.
But did you know that the turrets at the first boss of Aetherochemical Research Facility explode and do room wide AoE if they are ignored or not killed fast enough?
I had a group where DPS and Tank completely ignored both turrets, which exploded and almost wiped us.
It's not that the adds zombie everyone; it's that the 2 minute debuff everyone has expires. The debuff applied at the start of the add phase inflicts zombie upon KO or when the debuff runs out (it even says in the tooltip); fun fact: Infusion (the PLD attack) doesn't actually inflict zombie, it deals 160k damage which "KO"s the target if not shared, triggering the debuff - it appears to inflict zombie because the debuff restores the target's health to what it was immediately prior to taking fatal damage. If the target of Infusion had already lost the debuff, Infusion will flat-out kill them if not shared. The debuff is safely removed when Sophia begins her ultimate (i.e. after the adds die), similar to that vulnerability up in Nidhogg Ex.
Last edited by Lmcgyver; 10-05-2016 at 12:34 PM.
In the Sophia fight, do you share the damage?
In our server (/data center) we let 1 person accept the damage alone and become a zombie. They will attack other members, but the damage is negligible, especially the party has regen effect one before the scales come out.
The debuff will wear off by the time Sophia rejoins the fight.
Today my friend got kicked out of a dungeon for using AoEs, because the tank couldn't keep hate.
In Sastasha.
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Much as I dislike cheesing mechanics like that, yep we ended up doing that too (on account of it being the generally accepted way of doing it, it's less confusing for the random person we invariably end up taking along). I personally think it should wipe the raid if failed (like the one in Thordan does), but it is how it is.In the Sophia fight, do you share the damage?
In our server (/data center) we let 1 person accept the damage alone and become a zombie. They will attack other members, but the damage is negligible, especially the party has regen effect one before the scales come out.
The debuff will wear off by the time Sophia rejoins the fight.
Usually, my parties just say "DPS, run to your respective healer / tank" and it works.In this case, they're matching with colours instead of numbers, Blue & Blue, Red & Red, Purple & Purple, Yellow & Yellow.
A lot of groups I've been with has prominently used the Colour method rather than the number method.
The pro of this is it's easier to match the marks in my opinion, it also gives a little more confidence to the people you're matching it with.
One of the cons is it is initially confusing to those who aren't familiar with this, and there's also colour blind people I've done it with who prefer to go by numbers.
P.S.
I haven't joined any parties on Ragnarok in the PF, but I've had a lot of success with the Raid finder on Sophia.
All these symbols tend to confuse people more than making things clearer. At least from my experience.
If only the DPS have to move to their partners, there's no need to mark everyone.
But if your method works just fine for you, then I've got nothing more to say about it. :3
Oh I completely agree with you, my first experience was "What the fudge is this nonsense?!" Though you get used to it in the end =)Usually, my parties just say "DPS, run to your respective healer / tank" and it works.
All these symbols tend to confuse people more than making things clearer. At least from my experience.
If only the DPS have to move to their partners, there's no need to mark everyone.
But if your method works just fine for you, then I've got nothing more to say about it. :3
I'm pretty flexible, But there's always one person who tries to steal your partner for that mechanic and there's a lot of clenching scenario's watching people just barely making it.
Last edited by Leoheart; 10-05-2016 at 06:10 PM.
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