This is why i have had spell effects set to limited for years. I love xiv’s animations, but they make group content a pain in the ass.I've come to hate the new Summoner. Not because of its game play (I haven't tried it yet, I can't comment on it), but because even with pet size set to small, they take up so much screen space, and their spell animations are enormous. It's like a Vermilion Scourge going off every minute or so. I got into a trial with three summoners and I could not see a damn thing the entire time.
That isn't working on the summons themselves, sadly. For the past week I've been kind of spooked by Ifrit/Titan/Garuda appearing behind me out of nowhere way too much times, thinking there's an additional mechanic I need to take care of now. Despite knowing the fights pretty well, my first reaction to unexpected appearence of something is to tank it immidiatly. You'd think I should be less spooked with all HoH runs I did behind my back, but the diference in cause is everything. It's cool looking when it's you doing it, it's irritating otherwise.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
A Sage not using attack spells.
A dungeon that took 1h to clear.
Load into Dun Scaith, have someone complain it isn't CT; they are, of course, the first person to eat the floor.
They also whine any time something goes wrong due to someone else's mistake - such as when the add spawned on Scathy and four healers let both tanks die, so the add ended up exploding on us because no one could peel Scathy and it apart; their response to this was "tank the add away"... I mean yes, but hard to do when both tanks ate dirt from lack of healing, and the third tank doesn't have their stance on. They also get snippy when I ask people not to step on the fire/water puddles if they don't know how to do the mechanic, saying "but I DO know.... it's everyone else messing it up".
Btw, imagine two sages barely able to keep up a Warrior MT. Now imagine a WHM and a SCH not able to keep up a DRK who ends up always tanking after our WAR goes down because they've had to burn through all their mitigation and self healing.
Now imagine the sages I mentioned, barely doing DPS to even justify tunnel visioning.
I love Dun Scaith, but as my friend said when we finally got out: "Dun Scaith makes everyone poo brain".
Honestly most times I don't have bad runs of harder Alliance raids unless people come in with the mindset of "this isn't CT so thus I don't want to be here or try, but I'm not going to eat the penalty for it either. Carry me."
I actually leave CT more than any other raid in the game, depending on my mood lol.
Last edited by Kaoru_Nagisa; 12-14-2021 at 10:24 AM.
I actually left a Dun Scaith this morning. I saw it and was like, "nah". Last time I did it, it was a nightmare. I didn't need that adventurer in need that bad.Load into Dun Scaith, have someone complain it isn't CT; they are, of course, the first person to eat the floor.
They also whine any time something goes wrong due to someone else's mistake - such as when the add spawned on Scathy and four healers let both tanks die, so the add ended up exploding on us because no one could peel Scathy and it apart; their response to this was "tank the add away"... I mean yes, but hard to do when both tanks ate dirt from lack of healing, and the third tank doesn't have their stance on. They also get snippy when I ask people not to step on the fire/water puddles if they don't know how to do the mechanic, saying "but I DO know.... it's everyone else messing it up".
Btw, imagine two sages barely able to keep up a Warrior MT. Now imagine a WHM and a SCH not able to keep up a DRK who ends up always tanking after our WAR goes down because they've had to burn through all their mitigation and self healing.
Now imagine the sages I mentioned, barely doing DPS to even justify tunnel visioning.
I love Dun Scaith, but as my friend said when we finally got out: "Dun Scaith makes everyone poo brain".
WHM | RDM | DNC
Normally, I would have done it, but I guess I was too exhausted to bother with it, and just did EW FATEs instead. It's not like I always have bad runs there, but I got that one literally the other day, and that was probably enough to make me not want to deal with what could have been that again. Funnily enough, later, when I queued again for the roulette, we got LoTA where we wiped twice, and I got yelled at in chat for early pulling the last boss (wasn't paying attention) - there was no wipe here.Honestly most times I don't have bad runs of harder Alliance raids unless people come in with the mindset of "this isn't CT so thus I don't want to be here or try, but I'm not going to eat the penalty for it either. Carry me."
I actually leave CT more than any other raid in the game, depending on my mood lol.
Last edited by SturmChurro; 12-14-2021 at 10:33 AM.
WHM | RDM | DNC
That's valid; while I usually don't leave instantly when I get a harder raid, if it feels like people just aren't even trying and we're barely scraping through the first boss, I tend to drop. Mostly it's just an issue to get them specifically because of the attitude people come in with -where they either assume it's as faceroll as CT is, or they don't like that it isn't faceroll, but don't want to get penalized for leaving it. So they just spend most of their time getting carried and complaining, like that Reaper did in my story. x'DNormally, I would have done it, but I guess I was too exhausted to bother with it, and just did EW FATEs instead. It's not like I always have bad runs there, but I got that one literally the other day, and that was probably enough to make me not want to deal with what could have been that again. Funnily enough, later, when I queued again for the roulette, we got LoTA where we wiped twice, and I got yelled at in chat for early pulling the last boss (wasn't paying attention) - there was no wipe here.
I used to not leave really anything, but I changed my tune after a bit. I will still typically stay in most things, but sometimes it's really just not worth staying in. I won't typically kick players either, so I'll just leave instead, if it's really bad -even if I know what the issue is.That's valid; while I usually don't leave instantly when I get a harder raid, if it feels like people just aren't even trying and we're barely scraping through the first boss, I tend to drop. Mostly it's just an issue to get them specifically because of the attitude people come in with -where they either assume it's as faceroll as CT is, or they don't like that it isn't faceroll, but don't want to get penalized for leaving it. So they just spend most of their time getting carried and complaining, like that Reaper did in my story. x'D
Also, yeah, and if they are the type of person who carries on complaining and putting others down, instead of a 30 minute penalty, they may get a 10 day one instead.![]()
Last edited by SturmChurro; 12-14-2021 at 10:57 AM.
WHM | RDM | DNC
I've run Dun Scaith 40+ times in the last few months, and I just wanted to clarify that the add will wreak havoc insanely fast if it's not dealt with, so it probably was more an issue of tanks not pulling it away in time vs. the healers letting tanks die. It's so easy to wipe there as he'll start mowing through people left and right if not kept away.They also whine any time something goes wrong due to someone else's mistake - such as when the add spawned on Scathy and four healers let both tanks die, so the add ended up exploding on us because no one could peel Scathy and it apart; their response to this was "tank the add away"... I mean yes, but hard to do when both tanks ate dirt from lack of healing, and the third tank doesn't have their stance on.
I've run it equally as much since it was released - and it was purely a healer issue. The DRK was on the add very quickly and in the brief span of time that it and Scathy were separated, his health plummeted due to his healers just... not healing him, I guess. This wasn't the first time I saw his health go down that fast, either.I've run Dun Scaith 40+ times in the last few months, and I just wanted to clarify that the add will wreak havoc insanely fast if it's not dealt with, so it probably was more an issue of tanks not pulling it away in time vs. the healers letting tanks die. It's so easy to wipe there as he'll start mowing through people left and right if not kept away.
Meanwhile, no heals went out on my WAR buddy either - one of our SGEs was just sort of sitting there, the other was spamming their... I assume their primary damage spell? (I haven't touched SGE yet so I have no idea what half the skill names are lmao) The only heals he said he got were the Kardia ticks. This was also not the first time they were left without healing, as well.
The healers didn't even bother to heal anyone who got hit with someone running one of the tornados on everyone at the first boss. They also didn't bother to raise me or the MCH when both of us went down at separate times from Doom. :| I was constantly having to resort to Second Wind or finding my MNK friend for a Curing Waltz, and praying if I got hit with unavoidable damage that at least one of them would think to use an AoE heal.
I'm not quick to blame healers, but I also play healer enough to recognize when someone is just not even remotely doing the primary function of their job, lol.
Last edited by Kaoru_Nagisa; 12-14-2021 at 11:00 AM.
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