
Originally Posted by
Nishira
Thank you for your response Kaoru

That’s good to know, I’m really curious about Trusts! And I guess it is an improvement over Cecily… I’m terrified of doing dungeons with her

'Course! Squadrons are a bit faster if you stack DPS and go on healer to keep their idiot selves alive, but Trusts are a lot less of a headache usually - even if you're pushing them beyond what they're initially programmed for (small pulls with bare minimum assistance from you).
I actually feel pretty accomplished whenever we manage to pull off the standard pull sizes that most competent DF groups can do in their sleep, and the worst experiences I've had with them have usually just been poor prioritizing on the healer's part (either they'll focus you for heals while letting Thancred/G'raha eat dirt, or they'll be moving out of AoEs in a tight corridor and won't heal before/while moving).
If you aren't super pressed about their speed always being worse than a good DF group, they're fairly enjoyable to run with - plus make farming for a specific loot drop a lot easier. I'm actually planning to try spending a couple days closer to EW launch leveling them up on my main here, just so I can farm for the Paglth'an tank set on him so it's ready for when I can fantasia to a proper male rabbit.
I'll leave a lengthier dissertation I did over on reddit about Trust viability and performance across the three roles below, in case it'll help you (or anyone else):
I think they're arguably the worst experience on tank, despite seeming designed for it otherwise. Especially while leveling, you are more or less limited to single pulls with some rare occasional doubles if your gear is good and up to date.
The reason for this is, I think, due to the way they're tuned - they seem to be tuned around the minimum ilevel in terms of "power", so while your gear may be able to handle it, their own "stats" don't seem to be on the same level at times. I noticed this during Heroes' Gauntlet where I, as a DNC in basic Exarchic gear, had more HP than Thancred.
On healer, it's a little iffy. You can more easily force big pulls, but because Thancred or G'raha will rarely use their own cooldowns (which they have, apparently! I saw Thancred use Nebula once. Once.), and your DPS are single targeting, you have to babysit a lot more and blow more heals than you normally would in a semi-competent DF group.
DPS is certainly the easiest in terms of moving faster, as you have freedom to AoE - which does speed things up significantly, despite your group not attacking during mechanics or your fellow DPS not AoEing as well. I feel like it's the most... complicated? to pull on though.
Because of Thancred following behind you despite being the tank, you have to force pulls, obviously. Sometimes this can be difficult, especially if the next group is super far away. Even ranged pulling on DNC can be tough, because you can easily get your face eaten while trying to drag them back to your tank; and he also tends to be slow to gain aggro on everything. Whereas healers can at least heal themselves while performing the same sort of pulls, a DPS can easily die if he isn't fast enough to move to you or grab anything.
Which, in turn, can cause him to die since your healer is trying to heal you first. I've had barely a couple scratches from pulling an extra mob set, only for Alphinaud to be trying to heal me while Thancred's HP is melting.
In either healer or DPS event, though, it doesn't help that they seem allergic to using their invuln. :| And yes, they do have one! Thancred used Superbolide during a large pull in Amaurot... after he'd already gotten a Galvanize thrown on him. Scared the crap out of me, to say the least.
... But to make a large wall of text shorter: you actually can big pull on healer and DPS pretty often! It's just tricky sometimes, and may lead to a couple of wipes depending on how it's pulled or where the tank stops at.
They do get better once you get out of the leveling cycle, though. I was doing standard big pulls in Matoya's Relict with little issue and no uses of Clemency, Alphinaud didn't worry me a bit there.
I also just got done with Paglth'an, where we managed even that rough pull right before Lunar Bahamut. So they're certainly able to handle it! Maybe by the skin of the party's teeth, but hey!