What are you, 10? I think it's time for this conversation to end, preferably before you call me a "loser" and get in trouble with the teacher.
Delubrum Reginae (Normal) shouldn't take longer than 25 minutes. Even 30m is fine enough. It doesn't require everybody playing perfectly, or even very well, or having the best loadout. It's probably less than 20m if people took it seriously.
The run doesnt end up taking literally twice as long from a few deaths. Use proper loadout. Use Skirmishers, Martialists, Aetherweavers. Non-deep essences are better than nothing, and they're cheap, and the Bozja quests provide them. Even Bloodsucker is still better than nothing. Banners, Slashes, Fonts, Bravery. Death does nothing, Spellforge and Steelsting do nothing, stop taking them. The entire party doesnt need Protect/Shell. Stop using Cure/Cure3. Even if you have no healer, Savior+Cure4 is enough to soloheal the entire raid, just carry more Cure4 in your holster. If you want a singletarget option, Cure2 is better.
Take 1 minute in front of the little blue box to save 10 minutes later.
Last edited by Luin; 02-18-2021 at 09:33 PM.
This is in perfect world. In reality, DR recruitment system behaves very similarly to our regular DF: RANDOMS. We get matched with all sort of players. From terrible to stellar in their gameplays.Delubrum Reginae (Normal) shouldn't take longer than 25 minutes. Even 30m is fine enough. It doesn't require everybody playing perfectly, or even very well, or having the best loadout. It's probably less than 20m if people took it seriously.
The run doesnt end up taking literally twice as long from a few deaths. Use proper loadout. Use Skirmishers, Martialists, Aetherweavers. Non-deep essences are better than nothing, and they're cheap, and the Bozja quests provide them. Even Bloodsucker is still better than nothing. Banners, Slashes, Fonts, Bravery. Death does nothing, Spellforge and Steelsting do nothing, stop taking them. The entire party doesnt need Protect/Shell. Stop using Cure/Cure3. Even if you have no healer, Savior+Cure4 is enough to soloheal the entire raid, just carry more Cure4 in your holster. If you want a singletarget option, Cure2 is better.
Take 1 minute in front of the little blue box to save 10 minutes later.
Just now, I finished a DR (Normal) run for my relic... which took the raid a wholesome 62 minutes to complete. Hot and cold boss repeats their mech 4 (Four) times.
The amount of essence-less players were just outrageous plenty. Even in my own party, it consist 6 players all using Lost Protect & Shell. From beginning to the end.
My only guess? Either they’re oblivious, or having the infamous ‘x99 Elixir’-syndrome.
I’m already happy as long as the run takes less than 45m. 40m and faster are already pretty fast when compared to most of my runs so far.
Short story this time (thanks to Mentor Roulette yet again). A11NM. I get tagged with 25 min having passed. 3 people die to the transition because they don’t click on the duct tape(?) thingies. I facepalm. After 25 min, surely you’ve learned that by now. We wipe to the various mechanics after that. I explain that they have to click on the thingies for the transition part. 2 of the previous 3 still die the same way. I can’t. The tank was one of the 2, and they only spoke German, so I wasn’t the least bit surprised. This tank also didn’t move one inch when they got that 3-arrow mark to get away from everyone. They were just in their own WAR world, mashing buttons.
Last edited by Eien713; 02-19-2021 at 01:46 AM.
The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D
The thing is, we weren't exactly ahead of him until he diverted to the chest rather than immediately moving to the pigs which start zooming after you. So they inevitably ate the nearest person, which was me. When the tank finally moved to get them (and didn't get all of them, just kept running), myself and the BLM both followed. The BLM ran past him so that the pigs would drag through his Unleash, or so they probably hoped.I understand the desire to run fast. However, I do not like the idea of running past certain checkpoint where a player will inevitably aggros the next pack of mobs before the tank gets there first. To me it sounded like their own fault for being impatient & would just /shrug IF the tank decides to let them eat the mobs themselves. Whoever picked the mob first could also run toward the stopping point (usually close to the upcoming wall) too since naturally that's where the tank would stop moving too. Round up the mobs to the tank's AoE range and everybody's happy.
We both made the attempts to position and stop where he would have to at the end of the pull. He could have popped sprint and allowed a dps to go after the box, which would avoid the situation entirely. As it was, he just apparently didn't see the BLM being eaten by two pigs just a few paces away in their leylines, nor thought to bother to pick them up.
This happened again where he just apparently wouldn't bother to AoE after his first attempt, when we got up to the Knights in the picture room. Two of them were flipping between me and the BLM despite us trying to keep them close by.
This whole mindset of a tank not picking up adds "just because" is and will continue to be stupid, imo. If a dps aggro's a mob, whether intentionally or by accident, it's a lot easier to just pick the mobs up and go about your business rather than let them take damage and take the healer's attention off of you (or, y'know, let the mob aggro the healer who is trying to heal the dps). Tanking is the easiest its ever been when it comes to establishing aggro.
It's also a lot easier to just pop sprint if your entire party is ahead of you.
Last edited by Kaoru_Nagisa; 02-19-2021 at 01:55 AM.
Goodness gracious. I know your character may look like he is a jerk that belittles others and go as if he is above everyone else. But that doesn't mean you have to behave like that yourself.
Usually, I'm one to say that everyone should be giving it their all at all times. However, when you do the same thing so many times, maybe even in a row...chances are one's brain is going to turn to mush at some point, so I think it is more than fair to give said person a pass. lolIt's not an excuse, though. If you queue for something, you're expected to play properly. Meanwhile, you get people in Syrcus Tower doing relics just standing at the exit of each adds area because they want to "go faster", even though they're slowing it down by not participating.
No one is forcing them to do it 18 times in one day. If they choose to do that, they'd better be playing adequately enough to not annoy their healers for no reason.
I'd understand complaining about someone playing terribly the whole run and refusing to listen to advice. I'd be the first person to agree that deliberate underperforming shouldn't be encouraged in team activities.It's not an excuse, though. If you queue for something, you're expected to play properly. Meanwhile, you get people in Syrcus Tower doing relics just standing at the exit of each adds area because they want to "go faster", even though they're slowing it down by not participating.
No one is forcing them to do it 18 times in one day. If they choose to do that, they'd better be playing adequately enough to not annoy their healers for no reason.
...But they slipped up on a single mechanic and you're whining over it? That's just being ridiculous. People are not machines, even Ultimate level raiders slip up in Normal all the time.
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