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  1. #29171
    Player
    Cincierta's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    1,184
    Character
    Alaha Vellonnu
    World
    Lamia
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anienai View Post
    Sure you're not holding back?
    Most of them are alright, it's the one I encountered that left the bad taste in my mouth.
    (0)
    This one is beyond your help. Only sleep can save her now.

  2. #29172
    Player
    LaughingBanana's Avatar
    Join Date
    Jun 2020
    Posts
    311
    Character
    Hikari Youko
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Last night Gubal Library took my team 50 minutes to clear, hahaha. Played with 2 sprouts throughout--well, there's another one non-sprout with me but they left midway, probably because they're pissed off XD Got another one though as a replacement, a Dancer.

    I am WHM, the other two sprouts are Gunbreaker and Dragoon. These two are clearly new, especially the Gunbreaker. They got hit multiple times by Demon's Wall darkened floor attack, which is pretty easy to evade, the Gunbreaker didn't move to the other side when the Boss did that "open book - close book you're dead" move, etc etc. The Gunbreaker was especially quite a handful, dashing forward without getting aggro on the enemies first (the previous DPS left because of this, hahaha), activating all the mitigation skills at the same time, moving around a bit too much, etc etc. He's quite a handful, hahaha.

    The last boss tho, we wiped 3... or was it 4? times, lol, mainly because the Gunbreaker didn't understand that we need to close all the floor before adds were summoned, and especially because the Gunbreaker, and the Dragoon, didn't move at all when they got marked by the boss and then got shot with exploding orbs that gives everyone near them vuln stacks, at one point the Gunbreaker accumulated like 8 stacks, now how can I heal that XD

    I gave instructions, the Dancer too, and we finally got the boss at the 3rd.. or was it 4th? attempt, hahaha. The Gunbreaker didn't reply at all when I gave instructions in chat, but he followed my instructions on that last boss at last and that was when we succeeded. I didn't mind, some people just didn't like to chat for whatever reason, I understand, at least we managed to get past the boss, lol.

    Honestly, it was kinda fun, hahaha.
    (0)

  3. #29173
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mhaeric View Post
    I really need to start doing this.

    Even with a friendly reminder in alliance chat ("Friendly reminder that {Interject} will interrupt the big mobs AoE paralysis move") there is almost invariably at least one of them that goes off. I think I can recall out of all the runs I've done it's only happened perfectly once... maybe twice, but if I had to bet I'd put it on once. Sometimes the healers are on top of Esuna when it happens, but even when they are it can take a while for them to get around to you if you happen to be lower down in their party list.
    Never a bad idea to carry some HQ status cleansing items, potions, or ethers! Might save you in a pinch.
    (0)

  4. #29174
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    This isnt so much an individual story and more a... general expression of confusion and despair:

    Why, oh why is it that in pretty much every Puppetbunker-run at least one of the big adds after the first boss gets their paralysis off?
    I think I've seen one, maybe two runs where all adds were interrupted - every other run, at least one add gets that raid-wide debuff off. And thats with each group having multiple people with an interrupt - every tank has one, all ranged have one and I've yet to see a group with no ranged dps (2 or 3 is actually pretty common...).
    Do people not know about being able to interrupt this? Or about interrupt in general? Is it possible that 8+ people all use their interrupt on the same add, leaving one or two others completly unattended?
    And: Do I actually want to hear the answer, which is most likely that the majority of people are just totally clueless?
    (1)

  5. #29175
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vidu View Post
    This isnt so much an individual story and more a... general expression of confusion and despair:

    Why, oh why is it that in pretty much every Puppetbunker-run at least one of the big adds after the first boss gets their paralysis off?
    I think I've seen one, maybe two runs where all adds were interrupted - every other run, at least one add gets that raid-wide debuff off. And thats with each group having multiple people with an interrupt - every tank has one, all ranged have one and I've yet to see a group with no ranged dps (2 or 3 is actually pretty common...).
    Do people not know about being able to interrupt this? Or about interrupt in general? Is it possible that 8+ people all use their interrupt on the same add, leaving one or two others completly unattended?
    And: Do I actually want to hear the answer, which is most likely that the majority of people are just totally clueless?
    Too busy spamming their AoE's, probably haven't even targeted the big adds.
    (1)

  6. #29176
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    It's just that most people (non casters at least) don't care about paralysis. You can pretty much ignore it, even in week 1, and clear the field anyway without much problems.
    (0)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  7. #29177
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Pepsi_Plunge View Post
    It's just that most people (non casters at least) don't care about paralysis. You can pretty much ignore it, even in week 1, and clear the field anyway without much problems.
    Paralysis is a problem for me no matter what class I play.

    My guess for why people don't interrupt (or use role actions in general) is this: don't have that skill bind or on their Hotbar. For a tank/ranged DPS there is no reason at all for not use it.

    Another recurrent problem is an improper configuration of "current target" cast bar, by default is not an area we focus during a fight.
    (1)
    Last edited by Driavna; 10-08-2020 at 08:57 PM.

  8. #29178
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I tend to forget about it on ranged because I'm expecting the tank to do it.
    (2)

  9. #29179
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Driavna View Post
    Paralysis is a problem for me no matter what class I play.

    My guess for why people don't interrupt (or use role actions in general) is this: don't have that skill bind or on their Hotbar. For a tank/ranged DPS there is no reason at all for not use it.

    Another recurrent problem is an improper configuration of "current target" cast bar, by default is not an area we focus during a fight.
    Tanks who play high end content (EX and up) will know all about interrupting casts and should always have it on their hotbar.
    (4)

  10. #29180
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Mhaeric View Post
    I really need to start doing this.

    Even with a friendly reminder in alliance chat ("Friendly reminder that {Interject} will interrupt the big mobs AoE paralysis move") there is almost invariably at least one of them that goes off. I think I can recall out of all the runs I've done it's only happened perfectly once... maybe twice, but if I had to bet I'd put it on once. Sometimes the healers are on top of Esuna when it happens, but even when they are it can take a while for them to get around to you if you happen to be lower down in their party list.
    That's why i like to go as a healer when queuing up for the bunker. I get to Esuna the entire party, multiple times! (^_^ )-b (I'm joking...) However, fights like these, i wish they would add an "Esunaga"-spell to the game. That will make our lives a lot easier. (^_^; ) The bunker is also the duty where i get to use Rescue (for good) quite a bit. Not too long ago, i got to use Rescue almost on cooldown and used it 8 times in 1 duty.

    It was quite fun to do, to be honest (actually saving people with Rescue and getting a "Thank you" instead of a jab / insult).
    (2)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

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