I mean... i120 pretty much means the last boss is gonna be a pain on the healer, or just a wipe fest if all are wearing that. That's if the second boss doesn't wipe the group due to not having enough DPS to kill him before the entire room is filled with voids and no one has any safe spots to go to. Let's also consider the dungeon gives you i142..
Edit: Nevermind. i55 is more than enough to get through HW content. i120 is op.
Last edited by Rasikko; 12-10-2019 at 02:44 PM.
I really wish all of the other Alliance raids that drop Triple Triad cards in the chests are unique like the ones from The Weeping City of Mhach and Dun Scaith.
On a Copied Factory run, I rolled a 88 on one 9S card, and a 98 on another. When I won a 9S card with my 98 roll, I was going to null my other roll. Unfortunately, I ended up winning another 9S card with the 88 roll too. I did sell the duplicate for 1500 MGP, but I felt bad for those who truly needed the card.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
To be fair, Fire 1 more or less IS the BLM single target rotation at that level. Use Bliz 3 and Fire 3 to stance shift and keep thunder dot rolling. Thats it for important spells. Yeah, you want Eno up at all times if possible and using your buffs and procs are important, but the only things youd see on a casting bar would be B3, F3, F1 and T3. For Aoe that level should probly be Freeze, T2, F3, F2, F2, Flare(possible to add mana font + another flare and/or ether + another flare if those arent on cooldown), Transpose, repeat. But if they havent been doing the class quests then they dont have anything after flare. Missing buffs for now, but missing the all important F4 at level 60. That BLM guy, if youre reading this get up to date on your class quests on the double. And work to tighten up your rotation. Even with a subpar weapon you should blow the WHM out of the water. Make them fear the brightness of your flame.
Not at all. Causing wipes is reason to kick. Missing skills is reason to kick(a healer or tank showing up without the right defensive cooldowns or missing the more powerful heals wouldnt be ok, why is a DPS showing up with only part of the kit any different?). Poor performance(worse then the healer? unacceptable) is reason to kick. Bad attitude makes 4 reasons without even examining whether their gear is instance appropriate or not. Hopefully they can learn something from the experience.
I was actually watching the blm's castbar, and no Fire 2, Freeze, or even Thunder 3's were going out at all on the first hallway of Vault. You know, the one section you start in and the mobs rush to you. Was nothing but Fire 1, Fire 3, Flare, and Blizzard 3 for those trash pulls up until after the first boss and past the elevator. That was what the blm was doing. Ironworks gives less int than the at-level gear, meaning even less dps was coming from them.
Earlier I caught the same blm sitting in Ruby Sea leveling on fates...and still using ironworks accessories, but interestingly enough upgraded to base shire gear. My inner blm is still cringing and crying since blm is supposed to be the 'ImmaJustHitMy4toNukeThisRoom' job, and they're just...I don't...my brain still hurts.
This one is beyond your help. Only sleep can save her now.
No matter how easy Sastasha is, no matter how many defensive CDs you use, no matter how many potions you chug, you won't get through the dungeon when your sprout SCH is spamming Summon Eos and Summon Selene (with the occasional Resurrection when the tank inevitably dies). I don't mind helping new players, but there's only so much I can do if they ignore chat and refuse to talk.
His replacement was far better.
Last edited by Jaelommiss; 12-10-2019 at 07:07 AM.
Just got two short Susano NM stories to share - I'm leveling my gunbreaker, which is now at 65 and trials has me thrown into Susano the past two times.
Story One: Few new people, other tank puts on his tank-stance, charges in - all good, I dont have to main tank, wohoo! ...or so I think because in a mere 5 seconds the other tank is dead due to a complete absence of heals. I take over, the healers (or maybe just Selene) notice they need to keep me alive somehow.
We make it to the second phase and the only thing saving us from a wipe is the Heal-LB3 - the only healing action the WHM performs during the run. The reason we almost wiped was basically that while that raid-wide damage was going out, said WHm was busy casting Stone4 while the scholar was dead (not sure if from AoEs or from not being freed from a goal.)
Story Two: Less horrible, we make it through with little issues, even though the dancer using the LB when Susano is still at 35% scared me a little (PTSD from that former run?). During the run I had already noticed that the bards skill wasnt really up to their level - not keeping dots up etc.
Okay, they're new - fair enough... before leaving I check them out, just to see how new they are excatly... They're so new that they're using a Shadow Bow - for anyone not familiar with that bow: Its very pretty! Its also a drop from Stone Vigil and has an ilvl of 43 and would have barely been okay to use at level 50, let alone 63.
...on the subject of ilvl here also a short story from a PF-group for a Hades clear I joined: The ilvl was set at 455 (so 5 ilvls higher than whats required) and the description was basically along the lines of "teaching someone who has cleared this before to heal the fight, know the full fight".
We get in, and are off to a messy start. After like 2 or 3 tries someone calls out the BLM for dying constantly and for their lacking gear. Now, obviously that BLM has the set ilvl... but is using a Ronka weapon, so 440 in the most important slot (hes making up for that by using a 470 ring, belt and headpiece) - some of the jewerly are also dungeon drops at 445.
When confronted about those two things they get kinda defensive claiming that it was labeled a "practise party" (well... only... kinda?) and that they had a right to be here, since they reached the required ilvl (well... only... kinda?)
Really makes me wish for a setting that allows you to make sure people can only join parties when their weapons match the required ilvl, not only their average overall ilvl.
My warrior is currently "using" the Qitari-drop because I never play that job and am to lazy to even grab the 430-one. Yet the average ilvl of my warrior is 460... so I'm totally cool to do Hades using a weapon intended for level 75 by that logic.
Last edited by Vidu; 12-10-2019 at 09:06 AM.
I think I know which Hades party you mean, they've constantly been in PF the whole evening.
My SCH would've passed the set iLvl aswell the moment I hit 80 thanks to the healer set I already got for WHM/ AST... only that my weapon was still augmented scaevan. Theoretically I could've joined with my 400 weapon... I'm sure they would've loved me. And I bet said BLM would've been one of the first to complain about lack of healing and needing better gear.
It's no wonder some parties prefer to set the iLvl req a bit higher because you can get in with the weirdest gear combinations.
And while we add PF stories:
I continued to practice SCH and joined two E3s clear parties.
Both went fairly well overall, only 2-3 wipes before we got the kill and only thanks to brain farts on later mechanics but you could definitely see that everyone knew what they were doing.
One thing that pissed me off though: both times I had a co-healer who was apparently doing a log run. Which is sorta weird in a PF group which wasn't flagged for logs because it's even more difficult as a healer when you can't be sure people actually mitigate as much damage as possible or not. But whatever.
But the thing was: they didn't say it.
I had no idea they would absolutely refuse to heal beyond what they can without ever sacrificing dps. And even if they could've healed without sacrificing dps, they sometimes simply didn't.
So I had to solo-heal the bulk of it (which I would've been fine with if I had KNOWN from the start), frequently either exhausted my options or needed to hold them back a little for the back to back aoes, resorting to lots of Adlo/ Succor casts, couldn't spent any AF on ED meaning even less MP, had to keep MP pots on CD and there were still some pretty close calls, e.g. when the DRK used Living Dead and I had to heal his 150k hp alone.
The best part? "sad how little dps some healers do"
Last edited by Rilifane; 12-10-2019 at 11:53 AM.
I don't get healers who do this, because there's nothing less impressive than spamming Glare or such for 10 minutes. While hps isn't a great metric and even grey heal logs can be fine depending on the group/boss, if you have a high dps log as healer but you're sub 10th percentile grey healing and missing a lot of key abilities, while your co-healer is orange and very clearly busting themselves, your log loses a lot of credit.
Any decent healer who is logging aims to deal high damage while simultaneously healing efficiently and contributing to the group. That's the sign of a great healer.
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