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  1. #20111
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    ...what choice do I have but use the party finder then?... I have a lot of friends on Goblin including so many people in my FC
    Well, maybe trying to setup a static? It is not easy, the group will be filled and stable after a lot of ins and outs but once your group is stable, you'll be rewarded by consistent clears and progression. Even when someone of the group isn't fast as you on learning, my experience is you progressing tenfold the speed you can get with a PF.
    Only thinking at the 90min full learning of a fight vs the "15-20 min wait, fill, one wipe, disband, rinse and repeat" of the average PF, gives a good idea of the advantage of a static even if made of "not pro" players but willing to learn.
    (0)

  2. #20112
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by LalaRu View Post
    Well, maybe trying to setup a static? It is not easy, the group will be filled and stable after a lot of ins and outs but once your group is stable, you'll be rewarded by consistent clears and progression. Even when someone of the group isn't fast as you on learning, my experience is you progressing tenfold the speed you can get with a PF.
    Only thinking at the 90min full learning of a fight vs the "15-20 min wait, fill, one wipe, disband, rinse and repeat" of the average PF, gives a good idea of the advantage of a static even if made of "not pro" players but willing to learn.
    Trust me I tried to find a good static I really did,but the only one I managed to find both never learned(took them 4 months just to finish o10s) and were harassing a friend of mine who was part of said static

    My other attempts in forming one were fruitless too.

    Btw,I'm not what you call a pro-raider cuz honestly im an average one but I don't mind teachibg people certain fights from the beginning as long as they are receptive,willing to learn and most important of all are nice people.I'm willing to stick with a group of first timer through a dozen wipes rather than having self-proclaimed "pro-raiders" join in and leave after one pull or before we even pull

    But those types are few and far between.As much as I enjoy raiding,my mental health comes first and my anxiety skyrockets whenever I find toxic players on the party finder which,from my experience,was a lot

    The closest I came to finding a legit good static is the 6 friends i made during my Kefka prog who helped me with my clear back in January but they are in different timezones and busy with their own personal lives and it doesn't feel right to force them into it

    So until Eden comes in 5.0 where at least the raids are worth doing unlike alphascape,im putting raiding on the side for now
    (0)

  3. #20113
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    440
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    Alphasecape gripes
    For me personally, Alphascape has been my favorite raid tier (except Midgardsorms, screw that noodle).
    However, a lot of that is due to
    A) Switching from Monk to Paladin. There are a lot of mechanics in there that I would NOT want to be dealing with as a DPS.
    and
    B) Having a stable static to learn with, with the help of voice chat. I could not imagine doing many of these fights without that stability. We may be on the slower side (only killed final Omega last Monday), but we're good friends, and can have fun with our prog.

    So especially lacking B), I can definitely see why you'd not be enjoying those fights. Let's hope Eden is more favorable.
    (0)

  4. #20114
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    440
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    On a different note, I ran Burn roulette on White Mage for a change, and got a full good group for once. Maybe my axe is just bad luck...

    I do have to wonder how so many healers "don't find time" to DPS. On the first boss I used a grand total of one (1) GCD heal that's not Regen, and in trash pulls I could get out about 10 Holies before needing to cast any healing. And this was with the Warrior switching into Deliverance pretty early on, probably right after the IR Cyclone spam, where I tend to just Defiance my way through trash pulls.
    (0)

  5. #20115
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aosha View Post
    For me personally, Alphascape has been my favorite raid tier (except Midgardsorms, screw that noodle).
    However, a lot of that is due to
    A) Switching from Monk to Paladin. There are a lot of mechanics in there that I would NOT want to be dealing with as a DPS.
    and
    B) Having a stable static to learn with, with the help of voice chat. I could not imagine doing many of these fights without that stability. We may be on the slower side (only killed final Omega last Monday), but we're good friends, and can have fun with our prog.

    So especially lacking B), I can definitely see why you'd not be enjoying those fights. Let's hope Eden is more favorable.
    Alphascape has it easy on tanks(except midgardsormr) as most of the mechanics don't even target them compared to what DPS and healers have to deal with

    I can't tank high end content cuz Tankxiety and I still need to practice tankswapping on a controller.

    Doing positionals as a Dragoon/Monk main myself sucks on alphascape (midgardsormr loves making you travel a mile between his flank and rear),which led me to either A/pick monk and stick on a boss's flank while using the flank rotation and True North it when it's time to Damage burst or B/not pick melee at all and stick to BRD,SMN and RDM.

    Granted I can do the bootshine rotation on chaos and to a certain extent the other omegas during downtime but it's still cumbersome

    None of the fights in alphascape(minus Chaos who is easier than the SB ex-primals) feel like they were designed with melee players in mind yet it's mandatory to have melee there especially Dragoon and Ninja.And don't even get me started on dumb 1 minute mechanics u never see again for the rest of the fight like bulwark which is only there to say "HEY REMEMBER NIDHOGG,REMEMBER THAT ACTUALLY GOOD FIGHT?" or level checker where your vision is obstructed by the LC's big head model which lead to many many wipes cuz people couldn't see their Ferrofluid partner's sign which is literally the definition of artificial difficulty especially when in every other instance u see the LC his size is smaller than what he is in o11s.
    (0)
    Last edited by MetalSnakeXI1; 04-18-2019 at 02:39 AM.

  6. #20116
    Player
    killstein's Avatar
    Join Date
    Sep 2015
    Location
    Ishgard
    Posts
    158
    Character
    Ark Vuilocand
    World
    Famfrit
    Main Class
    Dragoon Lv 80
    i wish i could say im surprised by the number of tanks in leveling dungeons that don't know how to tank. you can give suggestions but they mostly go ignored and continue to get torn to shreds bc "what's a cooldown?" needless to say, leveling my alt's healer has been a painful experience so far.
    (3)

  7. #20117
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    440
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    [-] None of the fights in alphascape(minus Chaos who is easier than the SB ex-primals) feel like they were designed with melee players in mind yet it's mandatory to have melee there especially Dragoon and Ninja.
    [-] or level checker where your vision is obstructed by the LC's big head model which lead to many many wipes cuz people couldn't see their Ferrofluid partner's sign which is literally the definition of artificial difficulty especially when in every other instance u see the LC his size is smaller than what he is in o11s.
    I will not allow you to tarnish Susano's title as the ultimate faceroll ex-trial! Chaos is still at least harder than he is. :P
    But yeah, the fights definitely aren't melee-friendly. Melee aren't really mandatory (just ridiculously good to have), but mandatory or not, the fights really should be made in a way that accommodates for all roles. Maybe have some parts in fights that are annoying for ranged, some annoying for melee, etc, but not an entire raid tier that's made of "haha screw your positionals!" Our Monk and Ninja have made it work, but it's taken more effort than usual. As I said, my role swap really helped my subjective enjoyment of the tier.
    As for the level checker, yeah, it's way too big. My group's never had a situation where we couldn't see what markers others have due to it being in the way (only having trouble due to standing too close to each other), but we've had to adjust our cameras for that and positioned ourselves in such a way where we can see, even though it makes moving to the right spots harder. Obscuring information from players like that just isn't a good move. :/

    But now that that's out of the way, it's probably time to resume with the usual program for this thread.
    (1)

  8. #20118
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aosha View Post
    I will not allow you to tarnish Susano's title as the ultimate faceroll ex-trial! Chaos is still at least harder than he is. :P
    But yeah, the fights definitely aren't melee-friendly. Melee aren't really mandatory (just ridiculously good to have), but mandatory or not, the fights really should be made in a way that accommodates for all roles. Maybe have some parts in fights that are annoying for ranged, some annoying for melee, etc, but not an entire raid tier that's made of "haha screw your positionals!" Our Monk and Ninja have made it work, but it's taken more effort than usual. As I said, my role swap really helped my subjective enjoyment of the tier.
    As for the level checker, yeah, it's way too big. My group's never had a situation where we couldn't see what markers others have due to it being in the way (only having trouble due to standing too close to each other), but we've had to adjust our cameras for that and positioned ourselves in such a way where we can see, even though it makes moving to the right spots harder. Obscuring information from players like that just isn't a good move. :/

    But now that that's out of the way, it's probably time to resume with the usual program for this thread.
    For delta and sigma yeah melee isn't required,heck one of my kefka reclears was with 4 casters and we did it just fine.

    And while I found a way as a monk it's still more trouble than it's worth while handling wacky boss mechanics like numbers on o12s where if u get an odd number that's a loss on your uptime no matter what.o11s in particular requires a specific party make up for DPS where at least 1 or two ranged DPS(one being bard the other being summoner) should be there and if you're a caster main almost all PFs demand a summoner heck I'm sure u saw many "S M N floats first" with a PF spot specifically reserved for summoner since well...they can spam ruin during level checker and pantokrator 2

    But yeah I'll stop my alphascape rant here,sorry things derailed a little
    (0)

  9. #20119
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Speaking of Chaos, kind of a silly story. It was Raid roulette and just normal Chaos. Everything was going fine until the Tsunami phase. Both healers ran to the same edge, then they both ran out, and then one ran back. The entire strip was orange. Everyone panicked. I popped Sentinel and stood my ground. Everyone but me, a healer, and a SMN were dead. I almost jumped, but we were really close to LB3. So I said screw it, and popped on Shield Oath. The healer was picking up the other healer and the SMN died trying to pick up the other tank. I popped Hallowed. And kept topping myself off with Clemency. Just got to hold on for like a minute. Then it happened, the all too familiar ding followed by the woosh. They got the stack markers. I covered the one LBing and hit all the buttons. The other healer ran away. I survived with like 3000 HPs. I was in the 4 digits. The healers got the stacks again. Everyone was still in the animation of getting up. Didn't know if that counted or not and I didn't know whether I should stack with one in hopes they survived. I just kind of stood there dumbfounded. And they both died. I had Chaos' aggro, so it stopped it from running around, is what I told myself. That SMN picked up the healer and the rest of the fight went smooth. And I learned he'll just repeat phases after that. He went straight into Blaze and Cyclone. I've never seen him last longer than two phases before.
    (2)

  10. #20120
    Player
    Sudenmarja's Avatar
    Join Date
    Jun 2018
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Sudenmarja Villilehto
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Not exactly a funny story or a frustrating one. A feeling good story maybe?

    I've been leveling up paladin, my first tank ever (which I was sure I'd never do ), and I have usually ran DF with my friends. But today I felt brave and went to the 50/60 roulette on my own. And got myself The Keeper of the Lake which is a kind of a scary dungeon for me. I've been there as a healer before pretty much always and it either goes really well or really badly, 50/50.

    But I was lucky I got some amazing people to run with! They were really nice and supportive when I told them that I hadn't tanked the dungeon before and told me to pull at my on pace. The run went really smoothly (barring my still occasional crowd control issues ) and I just had a really good feeling at the end of it.

    Good enough feeling that I felt I wanted to share
    (6)

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