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  1. #19611
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by MrThinker View Post
    This isnt exactly a new thing, and is what i used to do when tanking her. However back when it was recent content, melee dps REALLY didn't like that, because it messed up their positionals, even if it was better for group survivabilty. Ofc nowadays, because most people outgear it, the dps loss from missed positionals doesn't matter as much, but I still remember getting blasted in alliance chat by the monk, ninja or dragoon.
    For dragoon u only need positionals for Wheeling Thrust and Fang and Claw,(neither the chaos thrust nor the full thrust combo requires positionals)....and u only get one of them until beyond level 62 so whoever Dragoon was complaining about positionals for one skill at the time is being super petty
    (0)

  2. #19612
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    For dragoon u only need positionals for Wheeling Thrust and Fang and Claw,(neither the chaos thrust nor the full thrust combo requires positionals)....and u only get one of them until beyond level 62 so whoever Dragoon was complaining about positionals for one skill at the time is being super petty
    (Heavy Thrust is flank.)
    (3)

  3. #19613
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by tdb View Post
    I've only ever done it with DPS in. What's the benefit of doing DPS out? Also what's line strat?
    Both give tanks uptime. DPS in means the tanks lose uptime on the orb. It's literally the worst strat for o9s.

    I personally prefer line strat. Gotta have a caster for it, though. Melee DPS stack north of the orb, tanks/healers south, a physical ranged just south of them, and then a caster to the southeast of the physical ranged. The melee Arm's Length their Blaze, the physical ranged knock the tanks/heals towards the melee with their Blaze, and the caster Surecasts and knocks the physical ranged northwest with their Blaze. Tanks/heals adjust slightly for their Tsunami, they go off in a neat little ring while they're stacked north with the melee. The DPS exploding their Blazes on each other cures their debuff, and everyone maintains uptime on the orb (the physical ranged do not lose anything by getting punted into Narnia).
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #19614
    Player
    Imragarn's Avatar
    Join Date
    Sep 2016
    Posts
    239
    Character
    Lunistra Memno
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    And Chaos Trust as positional too !
    (6)

  5. #19615
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mansion View Post
    (Heavy Thrust is flank.)
    My mind probably blanked on that.... my bad

    but other than heavy thrust and chaos thrust(which since most raids are behind the boss it isn't a hassle to do and it's mostly used for dots and proccing wheeling thrust) I don't remember any other ability from both combos to have positionals....even if I insinctively do full thrust from flank since it procs fang and claw

    Quote Originally Posted by HyoMinPark View Post
    Both give tanks uptime. DPS in means the tanks lose uptime on the orb. It's literally the worst strat for o9s.

    I personally prefer line strat. Gotta have a caster for it, though. Melee DPS stack north of the orb, tanks/healers south, a physical ranged just south of them, and then a caster to the southeast of the physical ranged. The melee Arm's Length their Blaze, the physical ranged knock the tanks/heals towards the melee with their Blaze, and the caster Surecasts and knocks the physical ranged northwest with their Blaze. Tanks/heals adjust slightly for their Tsunami, they go off in a neat little ring while they're stacked north with the melee. The DPS exploding their Blazes on each other cures their debuff, and everyone maintains uptime on the orb (the physical ranged do not lose anything by getting punted into Narnia).
    after trying line strat myself.... it's gonna be my go to strat for doing my o9s chests

    People fail dps in and out way too many times compared to line which I rarely had cases where it failed
    (0)
    Last edited by MetalSnakeXI1; 03-19-2019 at 08:53 PM.

  6. #19616
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    441
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrThinker View Post
    This isnt exactly a new thing, and is what i used to do when tanking her. However back when it was recent content, melee dps REALLY didn't like that, because it messed up their positionals, even if it was better for group survivabilty. Ofc nowadays, because most people outgear it, the dps loss from missed positionals doesn't matter as much, but I still remember getting blasted in alliance chat by the monk, ninja or dragoon.
    The only reason I didn't like that strat, is that 9 times out of 10 the tank would forget/fail to turn the boss in time, resulting in a massive AoE facing the group with no time to get out, or at least a notably longer run than the usual "two steps right". When done right it's a really nice trick though.
    (2)

  7. #19617
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,061
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MrThinker View Post
    This isnt exactly a new thing, and is what i used to do when tanking her. However back when it was recent content, melee dps REALLY didn't like that, because it messed up their positionals, even if it was better for group survivabilty. Ofc nowadays, because most people outgear it, the dps loss from missed positionals doesn't matter as much, but I still remember getting blasted in alliance chat by the monk, ninja or dragoon.
    The melee fighters might be grumbling, but the casters would surely be silently thanking you....
    (1)

  8. #19618
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aosha View Post
    The only reason I didn't like that strat, is that 9 times out of 10 the tank would forget/fail to turn the boss in time, resulting in a massive AoE facing the group with no time to get out, or at least a notably longer run than the usual "two steps right". When done right it's a really nice trick though.
    Perhaps i should have narrowed it down to 'some very picky' melee dps rather than generalizing it.

    Quote Originally Posted by Iscah View Post
    The melee fighters might be grumbling, but the casters would surely be silently thanking you....
    Probably, there were some casters who argued against the in question melee dps afterall.
    (0)
    Last edited by MrThinker; 03-19-2019 at 09:18 PM.

  9. #19619
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    My mind probably blanked on that.... my bad

    but other than heavy thrust and chaos thrust(which since most raids are behind the boss it isn't a hassle to do and it's mostly used for dots and proccing wheeling thrust) I don't remember any other ability from both combos to have positionals....even if I insinctively do full thrust from flank since it procs fang and claw



    after trying line strat myself.... it's gonna be my go to strat for doing my o9s chests

    People fail dps in and out way too many times compared to line which I rarely had cases where it failed
    Lucky you.

    I get the "It's impossible to fail," parties and then I'm jumping off because everyone is dead.
    (1)

  10. #19620
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Hoo boy I really don't understand how people can be so undergeared lvl 60+ literally you get poetics so easily and upgrades are only 100 poetics each like ughhh it drives me up the WALL, this ties into my recent story of the most interesting Mentor roulette in awhile. I decided to tank it since I haven't been tanking much lately, I get Sirensong Sea I say hello and then I notice something odd, everyone's HP is low but not the "they're-sorta-ilvl-forthisdungeon-geared" but the "OMG-whyareu-here" geared, the BLM and AST say hello and both of them have <12k hp, I looked at their gear and it was Gubal Library gear. I don't get how the game lets you que into a SB dungeon with ilvl 148 gear, I also don't get how they didn't get the coffers of free ilvl 230 gear THAT is more acceptable i'd be glaring but I wouldn't be sitting there with my mouth hitting the ground in disbelief going really?

    I talk to them and ask them do you have any better gear? They link the Aetheryte Earring as they both have one, cool that's not what I meant, I asked them do you have any gear that's over ilvl 200 that's not the earring they said no, then the AST says "it's not an issue we've que'd into every dungeon together". I don't get how this is even possible like Nidhogg is ilvl 205 no? Then it dawned on me that the NIN is the new person not them as I checked them shortly after and they indeed had a lvl 70 PLD and the healer had a 70 WHM.

    I love how a sprout is more prepared than these guys who've been around for awhile, I said alright well we're gonna pull and see what happens, everything is horrible the healer popped Largess and every heal is barely moving my health bar I cycled through all my CDs and the healer just says "I think my gears broken..." I said no your ilvl is literally like 148-160 in a dungeon that drops ilvl 260 gear. We fight for a bit with them arguing that it's a MSQ dungeon and that if they can que into it they should be able to do the dungeon on their alts to which I replied there should be an ilvl sync but SE does lvl syncs instead which is less than helpful.

    We do some pulls where I kite and use Equilibrium, Inner Beast, and Thrill just to stay alive and then we get to the boss this is the cherry on top, so not only are the 2 who que'd together undergeared they're also terrible who would've guessed right? They ate every telegraphed AoE and just flat out died, the healer says wtf and leaves with his BLM friend, the NIN responds with only a ? and then leaves as well right after.

    SE can you please for the love all that is holy add an ilvl sync people abuse this so much lately that it's baffling just do a MSQ roulette and you'll get Poetics! Or just run some dungeons on your main! Jeeze! Ughhhhhhhh so much frustration at this system gonna go turn my brain off for the day.
    (22)

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