So they unlock the lv32 dungeon.
They have a choice, either do their lv30 job quest, or just charge into a lv32 dungeon.
Whether you want to call that lazy, stupid, or selfish, that's up to you.
Words are largely failing me here, but it certainly sounds like you weren't the one who was needing his ego massaged.
To be completely fair here, though, it's arguable that the one thing that gave them ammo -- speaking as a tank main myself -- was the one time Scathach wasn't taken off the dps right away, but on the other hand, based on the first two bosses those healers would have had it in for you regardless. In the end, I can't say much, though: you stuck with that group far longer than I would have. Your patience is insane.
And now for a related question: Being a tank from pre-Stormblood, I don't attempt to take the boss back if I go down unless there's a required swap (or, of course, if the new tank goes down). Is that still supposed to be the proper way of doing things?
Someone, anyone...Yeah, but the point is to make yourself available throughout the range of your level, not just have people manipulate the roulettes like that.If anything, this would be a bonus for those trying to do low level content, with those few nutjobs who are unequipping their stones helping out the longer queues for sastasha and halatali.
Which the 95% of people who aren't crazy enough to play nothing but Sastaha, will still be populating the full range of levels...
To be fair a PGL at Brayflox isn't that devestating since it's a fairly early dungeon since as you said it's a Lv 32 MSQ dungeon.That sounds like a glitch. There should definitely still be enemies patrolling the upper floors.
The simplest answer is that the game doesn't see lancer and dragoon as the same class, and you're not allowed to change class within a dungeon.
While it's not ideal, I don't think it's that much of a sign that someone is "lazy" just because they haven't done a Lv30 sidequest by the time they get to a Lv32 MSQ dungeon.
True laziness however is someone showing up to level 70 content without a job crystal equipped cuz by that point literally more than 50% of the job's skills are locked behind the job crystal
I have to heavily disagree here
Aurum Vale is one of the most boring and awkwardly designed dungeon in the entire game(counting all expansions available)
Sure it ain't sunken temple of qarn(my most hated dungeon in all of 14) but I'd rather get any dungeon beside Qarn,Aurum Vale and Dzamael Darkhold
Still nowhere near as bad as Sastasha, Halatali or Tam-TaraI have to heavily disagree here
Aurum Vale is one of the most boring and awkwardly designed dungeon in the entire game(counting all expansions available)
Sure it ain't sunken temple of qarn(my most hated dungeon in all of 14) but I'd rather get any dungeon beside Qarn,Aurum Vale and Dzamael Darkhold
Hmm... I didn't think of that. But I personally don't see why anyone would... want to run low-level dungeons? I dread doing the levelling roulette because of the risk of getting AAR dungeons. I find all of them too long, too dull and they completely throw off my muscle memory by disabling half my buttons. I think they're super inefficient in terms of length-fun-EXP ratio. And there are cases like MCH which makes 0 sense until its kit finally comes together at 70 so it's even more painful to get a low-level dungeon on certain jobs in particular.
Last edited by Bonbori; 02-11-2019 at 10:42 PM.
Thanks guys. I was kind of surprised that no one backed me up, I actually questioned a couple of times if I was in the right or not. After sleeping on it and thinking back on it, I probably wouldn't have done anything different. My end goal was to progress the run toward completion.
I probably could have tried to explain myself to my party or the alliance more instead of saying very little, but I figured they were paying enough attention to see that I wasn't antagonizing the guy. They were obviously reading alliance chat to know this guy was freaking out and I did say about twice to him that I was just picking the boss up after he died.
The healers were actually pretty good on the first boss, kept me up while the MT was eating the deck and managing to pump out some DPS so I was under the impression they had pretty good raid awareness.
Normally, I'd say if you're MTing and you go down then you let the new tank keep it unless they lose aggro/die. But this guy would voke as soon as he got up and spam his Halone combo, so I could tell fairly early that he wanted to be the MT even after dying. Which is fine, I won't shame a tank who wants to MT even after making mistakes and dying. Maybe he wanted to learn how to get better at being a MT or maybe he wanted to try the fights from a different perspective. I just wish he didn't freak out over nothing.And now for a related question: Being a tank from pre-Stormblood, I don't attempt to take the boss back if I go down unless there's a required swap (or, of course, if the new tank goes down). Is that still supposed to be the proper way of doing things?
Last edited by Kallistra; 02-11-2019 at 10:44 PM.
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