I recently got scholar to 50... and in doing so I did several Aurum Vale runs, willingly. I qued for them because the Vale has always been a good benchmark for a self skillcheck. What I found out though, is that I'm currently very inconsistent with Sch, on the first and third runs I did great and on the second and fourth runs I did terribly.
I do not blame the players at all, in fact, most of the problems were due to my own mistakes. On the second run, I kept accidentally dismissing/guarding Eos due to the fact that I use cross grid and those two actions happen to fill the same spot as the basic heal and Ruin 2 on a separate crossbar. This tends to be a problem I create for myself on several jobs that I don't main, but try to correct when I realize this. I set up most of my bars from right to left, with combat right side with combo actions/ascending in rank. (So Ruin 1 and Ruin 2 are next to each other) And with support on left side, with usual combos close to themselves (So in example, Swiftcast and Resurrection are next to each other and so is AOE heal/shield). So on my manually set pet crossbar, I have abilities on the left and commands on the right, so hopefully that can paint a picture of a self made problem.
(As a seperate example, when it comes to PLD my main, I have all combat on 1 cross bar set up and all defensive buffs on a different crossbar set up)
I
think I have found a crossbar set up that feels more natural and doesn't overlap in situational skills over core skills.... so in theory, after playing around some more, I should start to feel more comfortable in the job.
Since I kept hitting guard I wasn't realizing that Eos wasn't healing people, and I was too tunneled into dpsing. Which again, is my fault. But yeah, that was the main problem in that particular run.
The other run that didn't go so great was when I started experimenting with stay/place commands for eos. (So, in example, in boss 1, I place eos next to the tank and then forget to reposition eos for when the tank eats fruit between manual healing dps where needed. But that run wasn't
that bad, but I was certainly not in my greatest moment. That is for sure.
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A big part of the game, for players, is self discovery in how they play their jobs and how they utilize their skills withen said jobs. That said, when I realize that I'm not performing as I should, I can fortunately self evaluate myself and know that I am not a perfect player. Noone ever will be, and even longtime mentors are still always learning. But I can sit down and workout what went wrong and try to improve the issue observed.
I personally don't do raid content/high end content with anything I don't main, nor do I farm things in fights I don't particularly understand, as in both cases, it is unfair to your team. Which, is an important note to point out. FFXIV is as every much a solo experience (if you so chose it to be) and a team experience, and while what you do alone is fine if that works for you, when in duty or with others, how you perform really does affect the team as a whole.
In a way, it is really unfortunate that the 1-50 world is so incredibly easy to mow through. That includes dungeons and trials as well. It's, in my opinion, very difficult to fail to pass any pre 50 duty no matter how bad the party makeup is. That is not to say though that it doesn't happen, this thread is more than a testimate to that fact. But there's unfortunately not much in a way of a legitimate test of skill that shows that you, the player, are failing to meet expectation until it's already too late in post 50 content, in which you have already started to develop habits that may, or may not, be good for your performance in the long run.
I guess what I'm saying is that every player, regardless of what you que for, has a responsibility to their team. This is a "no-duh" statement. Just because I'm a mentor, who helps PLD sprouts and triple triad enthusiasts, I am not immune to failing my team, and have needs to practice too. (because I'll be honest, absolutely nothing about either the sch or sum sides of the quests were difficult in any way shape or form)
There are of course tools that can be used, but I don't personally find it to be a useful benchmark for improvement when you are specifically learning the job itsself in its beginnings that translate well in party scenarios. The only useful tool in game I've found to help Sprout Monks, is a testing dummy over 4 different patches of colored gravel in my old house to exlain positionals. But, now I'm digressing and this is already too longwinded.
I'm couldn't really sleep tonight and, frankly, I'm just trying to reflect on my mistakes today. Agree or not, everyone in my duties todee, were great sports, and understanding, which, is always nice.
- I can only hope that this has something more than a rambling meaningless observation because once I do sleep I'm not even going to remember I wrote this, nor do I think I'll even check it