I really want to take every example similar to this and slap the devs across the face until they finally have the good sense to put a damn ilvl restriction on Leveling Dungeons.Aery. Nice Dungeon, I like it a lot. I am on Tank, a friend is accompanying me as Black Mage. Someone is new, apparently the Healer - but he does great, and even bought Level 56ish Gear from vendors even if he would get some via MSQ later. Still, Mobs take forever to die, and I wonder. And then Nidhogg happens - DPS is way too low, you know how it goes, Add Phase is a disaster. I take a look around and notice the other DPS - a Level 57 Summoner, with Gear that... uh... he had parts of the Ironworks Gear, not augmented, the weapon was a iLvl 115 NQ one... and the right side... grey accs, 40 and below, and the crowning: the Ala Mhigan Earrings. One ring was blue and 50, rejoice - the Ironworks Tank Ring. As Caster. Alright, maybe he didn't know, I tell him - and while we wipe on the orbs not being destroyed in time, SMN decided to educate us that we are all wrong and Gear does not make a difference. Eventually, we cleared, but... just have some chat logs to leave an impression. I pity the poor group that gets him in the Vault.
The sad thing? He had a Level 70 Paladin.
Blue = BLM Friend; Green = Healer; Red = the fabled SMN
I would hazard to say that at most, cap level gear from a prior expansion should only be taken 3 maybe 4 levels and no more than that. (3 levels for base cap IL gear and maybe 4 If the gear is upgraded) If anything stormblood shows the huge ramp up in stats between small item levels that do a wealth of good for you. (Which by the way, I can only wonder how IL 440 will look stat wise)DPS is way too low, you know how it goes, Add Phase is a disaster. I take a look around and notice the other DPS - a Level 57 Summoner, with Gear that... uh... he had parts of the Ironworks Gear, not augmented, the weapon was a iLvl 115 NQ one... and the right side... grey accs, 40 and below, and the crowning: the Ala Mhigan Earrings. One ring was blue and 50, rejoice - the Ironworks Tank Ring.
There really needs to be an IL requirement for all co-op duties, yeah, perhaps it'll gate people and it will require people to farm more gear for a little longer but it is always frustrating in a 4 man when a party member isn't up to par in gear. For roulettes, like the leveling roulette, it should have a floating IL requirement based off of your current highest level dungeon duty. It really breaks the ebb and flow of the game and if you're farming for glam or cards, (as I do) repeated instances of picking up slack can really bring down your experience.
On the matter of ilvl, I had a tank in Tam-Tara who used the left side Strife glamour set. He had the least HP in the party, including myself the BLM, and the healer. I stopped ripping instantly when I pointed it out to him and he started running OOM every pull spamming Flash, to the point I Mana Shifted him. Also Diversion and Lucid Dreaming on frigging cooldown.
His last words were "it was a breeze!"
Sure it was. You were carried. All my admiration to the healer who only let him die once, and even that was to something I'm pretty sure he could've avoided but didn't.
Remember that quest that said you had to have ilvl 5 before moving along? Good times.
I would have booted that Smn, personally, and not let them get a(nother?) pass on leveling content without learning such a simple basic of how the game works, but that's my jaded ass. This isn't Carry Fantasy, people.
Finally killed Savage Omega/O11s.
The way it happened was kinda funny though.
Due to a number of death's near the end DPS get's slowed down, and the boss is at about 0,1% HP when he finishes his enrage cast.
Everyone is all "NOOOOOOO!" in the chat as the screen goes black.
Then all of a sudden instead of the fight restarting the cutscene of the boss breaking down plays, so everyone is all "Wait what?" before bursting out laughing.
I can only speculate that he died to DOT's moments after wiping the group, but before the instance could reset itself, so the game registered it as a kill even though we were all dead.
Has anyone else here ever had this happen to them?
I know an FC mate of mine had it happen on A12s back in the day, Alexander kills them all, only to drop dead itself before the wipe registers.
I posted about a similiar thing a while ago. It wasn't quite a wipe (one warrior scraped through due to boosted HP) but it looked like one. 23/24 people got killed by Phlegethon's Ancient Flare - and then he died to my MCH time-delay bomb and the game counted it as a win. With everyone lying dead on the floor.
This one is more general one for me instead of a specific instance.
I've run so many bad Leveling Roulette runs, mostly in SB leveling dungeons, that gets to the point where even the Main Scenario Roulette is more time efficient to earn tomes from other Non-Expert Roulette sources for yours truly.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Well its the nice variant of the old "i was out of the aoe but still died" game, happens, its just rare as the timing is hard...
Strangely... I have a happy ending story for once. I decided to queue up for leveling roulette on my 70 war and got gubal. Have a NIN, RDM, and a SCH. The catch here is that the scholar hasn't played in forever, didn't have any 52+ skills as noted by zero indoms and broils (had ruin instead), and spammed adlo to heal which was killing their mp. However we were understanding of their situation and actually gave out constructive advice. They were even thankful for said advice! I mean they died on the first book closing attack but the dungeon went smooth anyway (red mage took over any healing when required). I took pulls slow as to not overwork the SCH in their circumstances. Overall a happy ending.
Under normal circumstances I'd be losing my damn mind over how bad someone would be but I think they get a pass due not having played in ages. Always nice when people are open to constructive advice. This for me is rare. Godspeed rusty SCH!
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