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  1. #1
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Got Bardams Mettle today on my Drg for leveling roulette before getting off as it was the last one I needed, I noticed that the Mch had some reaaaally low HP I look over and he's got Weathered Gloam Accessories (ilvl 100) and an ilvl 180 weapon and the rest of his gear is 2 pieces of lvl 60 Shire gear and some Neverreap/Fractal gear. I just logged off that was enough of FFXIV for one day.
    (2)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Was running an experiment with a brand new alt Marauder (just doing normal sprout stuff, hoping to learn how other FCs recruit players) and queued into Satasha with a WHM, a THM, and a LNC. What bothered me a lot about the run was the THM constantly casting blizzard, then a thunder, then back to blizzard – occasionally he would throw out a fire. But given that this was Satasha and he was a sprout, I gave him the benefit of the doubt. Just as I was about to pipe up and try to help him, the WHM, who is also a regular player in sprout disguise, asks the THM if he had lucid dreaming.

    I’m pretty sure I’m not crazy, but even though I barely have a THM leveled, I am pretty sure that they don’t need lucid dreaming for MP purposes unless the player doesn’t know the job. I could be wrong, but you throw out your fire spells, then go into umbral ice mode to restore MP, then switch back.

    Right? Because if not, me and that WHM got into that spat for nothing.
    (2)

  3. #3
    Player Steel_Arrow's Avatar
    Join Date
    Nov 2015
    Posts
    38
    Character
    Steel Arrow
    World
    Jenova
    Main Class
    Archer Lv 70
    Quote Originally Posted by KaivaC View Post
    Just as I was about to pipe up and try to help him, the WHM, who is also a regular player in sprout disguise, asks the THM if he had lucid dreaming.

    I’m pretty sure I’m not crazy, but even though I barely have a THM leveled, I am pretty sure that they don’t need lucid dreaming for MP purposes unless the player doesn’t know the job. I could be wrong, but you throw out your fir`e spells, then go into umbral ice mode to restore MP, then switch back.

    Right? Because if not, me and that WHM got into that spat for nothing.
    Correct, blm does not need lucid dreaming unless they completely botch their rotation and somehow land below the mp for blizzard with no effect up. It can happen, but you have to be really bad to the point of almost trying. It doesn't give enough MP regen to amount to another attack during the fire stance. Umbral ice is basically intended to be a rapid refill, so Blm should actually be able to transfer MP to the healer every time mana shift is off cooldown.

    But usually it's never worth the spat. Too many people derping in roulettes to ever make a difference.
    (1)

  4. #4
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Steel_Arrow View Post
    Correct, blm does not need lucid dreaming unless they completely botch their rotation and somehow land below the mp for blizzard with no effect up. It can happen, but you have to be really bad to the point of almost trying. It doesn't give enough MP regen to amount to another attack during the fire stance. Umbral ice is basically intended to be a rapid refill, so Blm should actually be able to transfer MP to the healer every time mana shift is off cooldown.

    But usually it's never worth the spat. Too many people derping in roulettes to ever make a difference.
    Ok, thanks. I wasn't entirely sure because it's been forever since I touched that class. The spat maybe lasted at most, 8 sentences. I stopped because I didn't want the other sprouts to think that this is how the community is over something so simple. That and he was new...unfortunately, I forgot to tell him his ideal rotation.
    (1)

  5. #5
    Player
    Amirya's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    110
    Character
    Amirya Lyndress
    World
    Ultros
    Main Class
    Astrologian Lv 70
    Unless I just went full on stupid-mode, Lucid Dreaming also reduces Emnity. I doubt the THM was pulling aggro on anything, but...?
    (1)

  6. #6
    Player Steel_Arrow's Avatar
    Join Date
    Nov 2015
    Posts
    38
    Character
    Steel Arrow
    World
    Jenova
    Main Class
    Archer Lv 70
    Quote Originally Posted by Amirya View Post
    Unless I just went full on stupid-mode, Lucid Dreaming also reduces Emnity. I doubt the THM was pulling aggro on anything, but...?
    Prior to 70 you're not putting out that much burst. At 70, if you lead in with a pair of fouls and then triplecast flares, you can pull aggro, but not much outside of that. If you need both at any level, your tank is bad and is probably using single target crap on an aoe pull.

    Quote Originally Posted by Mysterysword View Post
    You mixed up their enmity effects. Also, if a BLM drops below the required MP for Blizzard, which is impossible unless they're in Astral Fire, they can use the level 4 skill of Transpose to get an Umbral Ice stack, then wait 3 seconds for MP regen.

    Source: Am an actual BLM main.

    Also, a BLM who starts a boss fight with triplecast Flares should be slapped upside the head.
    I didn't say anything about triplecasting flares on a boss fight.
    And it is possible to land below the MP for blizzard with no effect - although hard to do, as I said in the post.
    It's almost as if you're intentionally misreading what I said, just so you can find fault with it.

    And Source??? Give me a break. This isn't Yahoo Answers.

    If we've proven anything here it's that the best way to get your question answered is not to ask one question, but to give a different answer.
    People wouldn't take the time to answer it themselves will jump all over the chance to correct someone who did.

    The focus of the thread isn't about looking the smartest, so let's not derail it by being petty.
    Like they say in Frozen, snowflake, it's time to Let It Go.
    (2)
    Last edited by Steel_Arrow; 11-20-2017 at 05:52 PM.

  7. #7
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Steel_Arrow View Post
    Diversion is superior. It instantly drops your threat by half. Lucid Dreaming reduces your threat generated over the duration.
    You mixed up their enmity effects. Also, if a BLM drops below the required MP for Blizzard, which is impossible unless they're in Astral Fire, they can use the level 4 skill of Transpose to get an Umbral Ice stack, then wait 3 seconds for MP regen.

    Source: Am an actual BLM main.

    Also, a BLM who starts a boss fight with triplecast Flares should be slapped upside the head.
    (0)

  8. #8
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Yeah, Diversion is the one that reduces the threat you generate. Lucid is the one that dumps half the enmity you currently have. Also, im 99% sure Astral Fire completely shuts off all mana regen - even from lucid or a bards refresh. So it would only help with that if you somehow cast down to less then a blizzard cast worth of mp and werent in the fire stance(where you would transpose as Mystery said). Otherwise Kaiva you had it right. Fire spells to damage(ideally with thunder dot ticking), switch(transpose/B3) to ice to regen, then back again. Oh, and no. Its entirely possible they wouldnt have had lucid as an option anyway. It unlocks as a roll action at level 24.

    Source: Also main BLM.
    (1)

  9. #9
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Frizze View Post
    Lucid is the one that dumps half the enmity you currently have. Also, im 99% sure Astral Fire completely shuts off all mana regen - even from lucid or a bards refresh.
    I remember when SB first dropped and I was so happy about getting LD: Finally, another source of MP for me to squeeze in just one more Fire/Fire IV!

    Then I realised it doesn't work.
    (2)

  10. #10
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Steel_Arrow View Post
    Diversion is superior. It instantly drops your threat by half. Lucid Dreaming reduces your threat generated over the duration. Prior to 70 you're not putting out that much burst. At 70, if you lead in with a pair of fouls and then triplecast flares, you can pull aggro, but not much outside of that. If you need both at any level, your tank is bad and is probably using single target crap on an aoe pull.
    Other way round. Lucid halves it, Diversion reduces further enmity gains.
    Lucid Dreaming vs Diversion

    Quote Originally Posted by Frizze View Post
    Also, im 99% sure Astral Fire completely shuts off all mana regen - even from lucid or a bards refresh.
    Didn't realise this was the case. So decided to jump on my BLM, throw on Lucid Dreaming as a role action, go to the striking dummy in my front garden, Flare then Lucid. You're right, Lucid Dreaming doesn't work. Sorry, had to go and see this for myself because I thought for sure it worked and it was only DRK's Darkside that worked in the way you suggested. TIL...
    (3)
    Last edited by Paladinleeds; 11-20-2017 at 06:21 PM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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