Well, it's going to take them longer, having to wait on a tank and healer or their DPS queues.I have to wonder about people like these. Are they fine with taking upwards of 30-40 minutes for one dungeon run? Because god knows I'm not, I have things to do. Haven't they ever heard of runs from other people that only last 15-20 minutes? Don't they even think that they could just improve on their runtimes? God, if I was a DPS in a dungeon, not new, overgeared, and the run takes more than 30 minutes (in a leveling dungeon) or 20 minutes (in a level 50/60/70 dungeon) with all other party members being competent, I'd be pissed at myself.
Confession: I early pulled the final boss in an expert roulette.
... but man, was that run annoying.
Both DPS were amazing and on-point. The PLD, though... as a healer, they were all of my pet peeves:
- 50/50 chance at all times they wouldn't turn mobs, cleaving the group.
- Weird Clemencies -- themselves at 80%, the party when it wasn't needed.
- Aggro ping-pong, to the point that I would get hate through light DPSing.
- Strange pulls: some single groups, some double or triple chain pulls.
- And finally, a 15-second countdown on the final boss (when countdowns had never been used).
No, it's definitely not right to pull before the tank is ready. But this tank in particular pushed all my buttons -- they even ran off after I had regened and the DPS had slapped down their DoT fields. They felt like a player trying to run solo through a dungeon, and the DPS and healer were just silly after-thoughts.
There are worse runs, but this one was kind of frustrating.
And a not-so-DF story:
Ran a couple of levelling roulettes with a friend to get cracked clusters. I was tank (DRK), she was healer (SCH). At 70 and 69, we were guaranteed some of the SB dungeons.
So we got Doma Castle, and the level 69 dungeon right after. Everything was smooth (except for the time I accidentally used tank LB, lol), and I did most of the chain pulls I do with fully-geared healers. Friend hit 70 on SCH almost immediately after.
And that's when she told me: she was using the Shire Codex (ilevel 260), with most of her gear being from HW.
Either SCH is amazing, or healing is even more skill-based than I thought.
Last edited by ilea; 09-01-2017 at 11:58 PM. Reason: Typo
Today roulette expert gave Ala Mhigo with 1 new people (tank). This time not complaints about me use rarely Quick Nock, and I won 2 commendation.
But roulette trial gave Containment Bay P1T6 with 3 new people... After wipe, 2 people leave. Well, I continue noob there, so also leave. I hope they have gotten better player than me o.o
Edit: Now my karma in roulette trial gave Emanation in progress lol But success![]()
Last edited by Zefiris; 09-01-2017 at 11:14 PM.
Whenever I get a dungeon that goes decently (but not blazingly) fast and someone comments how amazed they are it went so quick, I feel kinda sad. Usually they're somewhat iffy at their job, so the speed is really them getting carried.. but argh.I have to wonder about people like these. Are they fine with taking upwards of 30-40 minutes for one dungeon run? Because god knows I'm not, I have things to do. Haven't they ever heard of runs from other people that only last 15-20 minutes? Don't they even think that they could just improve on their runtimes? God, if I was a DPS in a dungeon, not new, overgeared, and the run takes more than 30 minutes (in a leveling dungeon) or 20 minutes (in a level 50/60/70 dungeon) with all other party members being competent, I'd be pissed at myself.
Most people will just grumble in silence/private rather than complaining about the speed of the run. It can be hard to tell who's really at fault at times.
I queued as healer for trial yesterday and got Sephirot normal with three new players, including the other healer. I took Noct sect because they were a WHM.
They got smashed off the platform immediately after the transition and I spent the rest of the fight struggling through solo healing, multiple raises (including the tank, who stood in the very first blue smash circle) and just generally feeling I was not doing well enough. One of the dps was a SMN who didn't do a single one of the necessary raises. Still, we soldiered on and cleared it, and after spending the whole fight feeling I wasn't doing well even as solo healer (I'm max geared, I've done EX, I should be better than this!!) I got four comms when I finally exited. Didn't even notice they were holding the LB3 in case I needed it, the tank used it when we cleared lol. I was just too busy @_@
So was doing Temple of the Fist and all was going well. We get to the second boss who has that one reflect ability unless you hit him on the right side. Well Boss is almost dead so our Bard decides they are going to use the Limit Break. Boss does the reflect ability and the Bard gets all of it reflected back in their face. It was very amusing to see because I don't think they expected it and watching them get knocked back was pretty funny.
Was really impressed with the random DPS in a Sohm Al I tanked on DRK.
The healer faceplanted on the first Chaos Blast when we were fighting Tioman due to forgetting she doesn't offer you much time to move. The SAM and NIN had enough DPS to force Tioman into her second phase before I died, which gave me time to heal back up enough with Souleater combos that we were actually able to finish the fight just before Living Dead timed out. A couple of X-potions thrown in as well, of course, but that was quite the rush.
The Summoner I talked about knew what the marker meant. I know this because I told her everytime we wiped AND I noticed that whenever she got the marker above her head THEN she would try and run to the rest of the group behind Susano. But she kept standing so jobdamn far away she always got killed. Her thought as to why we were having problems was maybe her gear was too low. That was not the problem. Even one of our healers called her out for standing so far away.
There's a feeling of dread that washes over a healer main when they leveling DR into the Vault and they aren't on their healer role. And then you hope the healer you're paired up with can actually handle the intensity involved with the final boss of this dungeon. You hope that dread isn't founded.
Unfortunately, the last boss proves to be very taxing for the healer in question and you're watching them going "nuuuu don't do that!" I guess I'm fortunate though, we do manage to kill the last boss on the third attempt and there's no abandon but still... >>;....
Please don't go into levelling roulette if you're undergeared.
Please don't go into levelling roulette if you're a healer and undergeared.
Please don't go into levelling roulette if you're a healer with an ilevel 205 weapon (Thordan) and high enough level to land in Doma Castle.
If you end up in a roulette that outgears you, especially when you're a vital role, please take the penalty and leave.
Props to the SCH for using her full toolkit to do her best -- and she really did use her CDs to the fullest! -- but I cast way too many Vercures.
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