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  1. #1
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by SturmChurro View Post
    Regen is not such a big deal that you should feel the need to apologize over, or stress over too much. It isn't that bad, and aggro can be picked up. I'm not gonna go out of my way to berate a healer over it. I don't think I've even mentioned regen to healers in-game. I'll click it off, and keep on pulling. Most of the time I probably don't even bother clicking it off, or rather don't notice, so used to it. Certain pulls it can be really annoying though, like when the healer pulls off of you and runs in the opposite direction or something. It's more of a habit I got myself into more than anything else because of the times I've had an annoying experience, to click it off.
    It's also the initial regen tick before generating hate on the enemies as a tank, which is the annoying part. With the way the enemies move and latency on top of that, they can run past you and slap the healer before the game registered that you have "top hate". When i tank and a white mage gives me a regen before i've hit any enemies, i tend to click it off. If they give me a regen after i've established hate, then it's fine. It just makes picking up the enemies a lot smoother / less cumbersome.

    On the other hand, when i play as a WHM, i refrain from giving a regen to the tank until he's finished with the pull. If i want to make sure he doesn't receive damage, i'll put a shield (Divine Benison) on him before the enemies spawn. That way, casting the ability will not generate hate. If they tank does get considerable damage during the pull, an instant heal after hate has been established will be enough.
    (7)

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  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aldora View Post
    It's also the initial regen tick before generating hate on the enemies as a tank, which is the annoying part. With the way the enemies move and latency on top of that, they can run past you and slap the healer before the game registered that you have "top hate".
    Let them. To be honest as WHM I don't care one bit if a mob gives me a whack or two, I won't die. In the rare occurrence that a mob breaks away from the tank entirely, I can pop a Regen on myself too and follow the tank as usual, it'll be picked up just fine by aoe once we stop at the end of a pull.

    Sure, if your healer enjoys headless chicken mode whenever they get a mob, click Regen off if you have to. But otherwise you're just griefing your healer.
    (0)

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lumivyory View Post
    Can someone explain why 90% of the healers I see in 24-man raids just refuse to heal and let their co-healer do all the job?
    It's especially bad if there are 2 of these and they will have a silent competition of "whoever heals first becomes the solo healer".
    The problem is that there is no one "why" to answer your question; there's a number of different scenarios which all can lead to the appearance of the same overall thing (one healer letting the other do all the work).

    Sometimes, one healer is using mostly GCD heals while another is DPS'ing and weaving oGCD heals. I've had times as AST where someone in the party was like "Why did you let the WHM do all the work?" yet in looking at the combat log I had actually healed more than the WHM in question. It was just that the WHM was spamming GCD heals so it certainly looked like they were doing all the work, since my oGCD heals did not show up in the party list as a castbar (and people rarely seem to actually look at what the buffs they have are to notice the effects of said oGCDs).

    Sometimes you have a co-healer who is constantly flipping out if anyone takes even the slightest damage and spamming heals on them, regardless of what you do. And if I run into that, then after the first fight or two of a duty I'm going to shrug, let them go at it, and start focusing solely on damage unless the group starts to take damage that the cure-happy co-healer isn't able to cover. Because if everyone's being healed-up instantly by the other healer, there's more benefit to the group overall in those scenarios if I'm just being additional (green) DPS than there is in me just being pointless overheal alongside Curebot Buttonspam, holder of the world record for highest M2PM (Medica II per Minute).

    And sometimes, you have someone who doesn't actually want to heal, and just queues as a healer because healer queues pop faster; once they're into something, they just treat their role as "Green DPS" to the exclusion of all else. And yes, healers are green DPS, but being green DPS should be the secondary job after "keeping everyone alive". Thus, you end up with the other healer being forced to do all the healing solo. (Sometimes, in fairness, this isn't so much by intent as by someone getting tunnel vision as they just hit their attack button over and over and over and over and... oops, guess the BLM died there. But usually in that scenario people start paying more attention.)

    But if the party's taking damage, one healer is struggling with running out of MP and the other healer is oblivious and not contributing at all... then yeah, regardless of how you got to that situation, that's not great. Because in scenario 1, the oGCD-based healer should have been preventing this anyway... and if that isn't enough, they'd presumably be resorting to GCD heals at this point or else as low on MP as the other healer. And in the second scenario, if the Pure Healer is out of MP and struggling, it ain't going to be overheal now and presumably the one who was focusing on damage can now swap back to doing healing to help the party recover.

    So if neither of those things have happened... then yeah, you probably do have "What's Healing I'm Green DPS" as your reason for that 'why'.
    (7)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aldora View Post
    It's also the initial regen tick before generating hate on the enemies as a tank, which is the annoying part. With the way the enemies move and latency on top of that, they can run past you and slap the healer before the game registered that you have "top hate". When i tank and a white mage gives me a regen before i've hit any enemies, i tend to click it off. If they give me a regen after i've established hate, then it's fine. It just makes picking up the enemies a lot smoother / less cumbersome.

    On the other hand, when i play as a WHM, i refrain from giving a regen to the tank until he's finished with the pull. If i want to make sure he doesn't receive damage, i'll put a shield (Divine Benison) on him before the enemies spawn. That way, casting the ability will not generate hate. If they tank does get considerable damage during the pull, an instant heal after hate has been established will be enough.
    Yeah, a lot of the time the healer will receive a slap. Regen jut shouldn't be used while pulling. Sure, put it on after I am done, but not before. It's better for everyone involved!

    Quote Originally Posted by Liam_Harper View Post
    Sure, if your healer enjoys headless chicken mode whenever they get a mob, click Regen off if you have to. But otherwise you're just griefing your healer.
    "Griefing". Of course. This is the reaction I usually get. It's not griefing.
    (0)
    Last edited by SturmChurro; 02-04-2021 at 04:38 AM.
    WHM | RDM | DNC

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SturmChurro View Post
    Yeah, a lot of the time the healer will receive a slap. Regen jut shouldn't be used while pulling. Sure, put it on after I am done, but not before. It's better for everyone involved!
    I have never fully understood the fuss about this, as a healer main. And I mean that from both directions.

    I mean, personally, I agree about where Regen should be used. I'm not going to throw it on the tank during the pull just for the sake of efficiency; Regen's more useful if I slap it on them afterwards once they're taking damage. I'll Dia the first mob, throw Divine Benison on the tank as we run along (yay shielding), keep throwing Dia on as many mobs as possible, hit Dia as we settle in, throw out an Assize during the weave window, Regen the tank, pop Presence of Mind during the weave window, and go to town with Holy.

    I know not everyone is going to do it that way, especially when they're learning, of course. And other people have other preferred weaving lineups to start off once the pull is gathered. But the point there is "it's not necessary to have Regen on the tank immediately", so if they click it off it's not the end of the world from my viewpoint.

    Now, sometimes I've thrown Regen on a tank when they seemed to stop, only to have them take off again after three AoE rotations (why?!) to pick up another group. But the unexpected Regen-during-pull is generally not a problem there either, because I'm still going to come hug the tank when they stop (because Holy) and if they're doing AoEs they're going to immediately offer themselves as a chew-toy for my unwanted new friends. (Plus, if I do take a hit or two while running along after the tank, I can deal with it. Because I'm, y'know, a healer. With abilities that let me heal people. Including me, because I'm a people.)

    I mean, I do understand clicking it off, too. When I'm tanking and I get a regen on me, I'll just shrug and assume the healer will join me when the pull stops. But sometimes I am disappointed and they'll sit off in Narnia flailing around in a panic with one mob keeping them company, forcing me to go fetch it. And when that happens in more than one pull, I admit will start clicking Regen off on successive pulls just to save my own sanity. But it's not my default behavior.

    I guess it just seems like whether it's on or not isn't worth the amount of recurring argument people seem to have on this topic? If a healer puts Regen on the tank pre-pull and gets some aggro, whatever; they'll presumably come hug the tank when the pull ends, and it's unlikely they'll die in the meantime. If a tank clicks off a Regen, unless their health is literally vaporizing as they're running along through the pull... again, whatever. After all, it can just be reapplied when they stop.

    ¯\_(ツ)_/¯
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.