I think I have to disagree with you to an extent. While yes O9S is childs play, O10S is heavy tank mechanics, O11S has it pretty evenly split between tank and DPS, but O12S? That fight is like 100% tank mechanics. Minus HW dps basically just sit there and hit the boss.Alphascape has it easy on tanks(except midgardsormr) as most of the mechanics don't even target them compared to what DPS and healers have to deal with
I can't tank high end content cuz Tankxiety and I still need to practice tankswapping on a controller.
Doing positionals as a Dragoon/Monk main myself sucks on alphascape (midgardsormr loves making you travel a mile between his flank and rear),which led me to either A/pick monk and stick on a boss's flank while using the flank rotation and True North it when it's time to Damage burst or B/not pick melee at all and stick to BRD,SMN and RDM.
Granted I can do the bootshine rotation on chaos and to a certain extent the other omegas during downtime but it's still cumbersome
None of the fights in alphascape(minus Chaos who is easier than the SB ex-primals) feel like they were designed with melee players in mind yet it's mandatory to have melee there especially Dragoon and Ninja.And don't even get me started on dumb 1 minute mechanics u never see again for the rest of the fight like bulwark which is only there to say "HEY REMEMBER NIDHOGG,REMEMBER THAT ACTUALLY GOOD FIGHT?" or level checker where your vision is obstructed by the LC's big head model which lead to many many wipes cuz people couldn't see their Ferrofluid partner's sign which is literally the definition of artificial difficulty especially when in every other instance u see the LC his size is smaller than what he is in o11s.
in O11s all u have to worry about is mustard bomb, pantokrator 2 and maybe 1 or 2 tank LB3s depending on how your party handles red fists.
You don't even have to worry about colored fists at the beginning cuz unless a DPS or healer dies not a single fist will spawn on the tanks, and the giant fists is something the entire party has to deal with in order
I didn't deny o10s is hard on tank hence why i said "except midgardsormr"
I can only speak for o12s on the omega M/F part cuz in there u mostly worry about tankbusters and local/remote resonance + the numbers mechanic.
I couldn't make it to Final omega(and for reasons I mentioned before I gave up on that) and I can only speak of that from guides I saw and yes that's indeed a taxing fight on tanks
So I decided to do eveling roulette, get that dark hold dungeon. We load in tank says " I'm pulling everything" so he does that, dies then leaves immediately after. Me and the rest of the party " what the heck just happened???!"
Ah, The Dorkhold. <3 Was the tank standing in the purple stuff when grouping mobs?
Worth noting the context here is Brayflox Normal Mode lol
Also what Aramina said.
If he died so fast, I doubt it.
Isn't that the best thing about Darkhold? Pulling everything from one crystal to the next, barely taking dmg when standing in the veil and everyone, including healer, can go nuts with dps? Had the time of my life when I finally got Holy![]()
I mean, that's what I'm trying to establish. You might want to overshoot the crystal veil spot when tanking to ensure a ranged mob behaves and follows properly, but then you doubleback to the purple zone. Everyone goes 'nanas with AoE and it's happy fun time... so a tank wanting to pull everything would surely, surely know that? Usually. Regardless, leaving after death is a bit silly.
And yeah, Holying the Dorkhold is a thing of beauty.
Ok leveling all my jobs to 50 really makes me appreciate players who know the lower level dungeons.
So I qued up for "Yay!!!" Aurum Vale and I'm healing as AST....hmmm.....Tank decides im gonna go the western side of map and do little pulls as possible which ok with me. Both DPS's decide otherwise and run around pulling for the tank we wipe....
And again, this happens tank speaks up and says simply "STOP PULLING MOB!" DPS's don't listen (btw it was MNK and SAM as dps Tank was DRK), we wipe.
Third try on the first area in AURUM F___ING VALE ok! Tank manages to get to the first boss dps decide lets bring all the remaining mobs into the fight guess what happened? RIP WIPED DEAD DESTROYED....etc
Tank leaves duty and then I couldn't believe the dps started talking smack about the tank being weak and not knowing there job. I decided to stick around for next tank.
We wait about 3 minutes or so and we get a PLD. Almost the exact same thing happens. Except the tank went off on the dps it was awesome I cannot display exactly what he/she said but it was epic. We wipe three more times, yes that's right at total of 6 wipes in the first area of AURUM F____ING VALE. Before time expired the dps voted to kick the tank...lmao....wow...
I re-qued after time expired went with almost all mentors and cleared without wipe or even one player dying in like less then 20 minutes.
For 9 yeah I agree - Easier than EX trials
for 10 - Heavy tank mechs yeah but if anyone messes anything up its gets ugly quick
For 11 - Its pretty heavy on everyone (thats the point I was trying to make sorry if it didnt come off like that) especially the F*** the party shoot lasers everywhere oh-you-thought-you-were-done-with-panto2 part lol.
For 12 - for M/F dps really just hit the boss and move out of AOE
For Final12 - Oh-is-that-ANOTHER-tank-buster-great-im-out-of-cooldowns-hope-this-works-out pretty much sums up my opinion of the fight.
Point was that I wasnt trying to bash your opinion, Just wanted to give you mine as a tank main.
Similiar things tend to happen in Qarn.Ok leveling all my jobs to 50 really makes me appreciate players who know the lower level dungeons.
So I qued up for "Yay!!!" Aurum Vale and I'm healing as AST....hmmm.....Tank decides im gonna go the western side of map and do little pulls as possible which ok with me. Both DPS's decide otherwise and run around pulling for the tank we wipe....
And again, this happens tank speaks up and says simply "STOP PULLING MOB!" DPS's don't listen (btw it was MNK and SAM as dps Tank was DRK), we wipe.
Third try on the first area in AURUM F___ING VALE ok! Tank manages to get to the first boss dps decide lets bring all the remaining mobs into the fight guess what happened? RIP WIPED DEAD DESTROYED....etc
Tank leaves duty and then I couldn't believe the dps started talking smack about the tank being weak and not knowing there job. I decided to stick around for next tank.
We wait about 3 minutes or so and we get a PLD. Almost the exact same thing happens. Except the tank went off on the dps it was awesome I cannot display exactly what he/she said but it was epic. We wipe three more times, yes that's right at total of 6 wipes in the first area of AURUM F____ING VALE. Before time expired the dps voted to kick the tank...lmao....wow...
I re-qued after time expired went with almost all mentors and cleared without wipe or even one player dying in like less then 20 minutes.
You can tell right away who remembers the mechanic at the first boss and the bees. Had so many tanks die because dps thought it's the best idea ever to aoe down a pack with two bees in it. And if someone runs around with 3sec or less on Doom, you can bet they're gonna tank the floor in 3...2...1...
But Aurum Vale is a classic. It's either going really smooth because people know what to do, avoid unneccessary risks and know there's huge difference between getting synced to 49 and 50 or chaos ensures every 5 steps. Somehow there's no inbetween with AV. I honestly like that dungeon but sometimes it really makes you question humanity ...
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