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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    They have really nothing that will help them escape from pursuers. BLM has two Sleeps, Lethargy (Heavy/Slow), two shields (Manawall, Manaward), two binds (Freeze and Blizz II) and a teleportation move (though useless if there are no party members near) - SMNs have none of this, other than Tri-bind which has a cast time. That is a pretty major weakness, and weakness enough to consider them pretty well balanced.
    Swiftcast tri-bind. And even then, a lot of the examples you listed for BLM also has cast times so I don't think you can really apply the cast-time part exclusively to SMN.

    Quote Originally Posted by Sunako View Post
    But you can not dispell other job "cds" like aetherflow. Anyway, smn do not really not have that much control, cc and interrupts like other jobs.
    In practice this hardly ever happens because PLD's effet is tied to a knockback (which is better saved for...knocking people off), MNK is limited to a stance, and AST is on long cooldown. And even then, this isn't exclusive to SMN since MCH ammo and enochian can be removed in the same manner (which again, doesn't occur very frequently to actually mean much due to the circumstances tied to it)

    Quote Originally Posted by Sunako View Post
    This is example how much cc can help killing your opponent. https://www.youtube.com/watch?v=qbyf5KiRHVY
    It's also an example of a healer begging to be killed because they're literally by themselves against two other dps, not to mention he stopped lustrating himself after the first one.

    Quote Originally Posted by Elim View Post
    tl;dr
    SMNs have strengths and weaknesses. They've also been nerfed many times. Their beastly burst and mobility is what makes them unique. Without either they wouldn't be competitive in PvP.
    Their weaknesses are also ones that are not exclusive to themselves, but applicable to ranged dps as a whole. BLM's CC are also tied to cast times and gets interrupted without some buffer skill (be it surecast, swiftcast or Equanimity), the only ranged job that has a stun is MCH (unless you count the egis), BRD and MCH have cooldowns on their bind which can be ruined by fetter ward or counter-binded if they were escaping another caster.

    The matter of fact is, the burst and mobility is a shared trait between the ranged classes (excluding BLM since they're contingent on procs and can be unreliable/unsteady at times). SMN just happens to be the best at it. Outside of burst, BRD and MCH's sustained dps becomes inconsistent at best due to ranged penalty and if high ground is applicable, the best they're good for is being an interrupt bot on the enemy's BLM. SMN's dps, albeit low, is consistent, sustained through DoTs, and they can be supplemented with tri-bind caster LB combo, especially if they're fighting on a strategic point.

    And it also has part to do with the environment they're in as I mentioned before. Whether or not everything should be balanced between frontlines or WD is another thing, but we're not getting a WD update until 3.2.
    (1)
    Last edited by RiceisNice; 10-06-2015 at 08:11 AM.
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