and it really isnt hard to stay within the outer sweet spot to keep most of that damage
stragius is making a joke that everyone wants smn nerfed, but mch has a larger burst in a shorter time so according to the thread it should also get nerfed
Last edited by CeveArthu; 10-05-2015 at 05:02 PM.



I don't think there are any truly OP jobs in frontlines tbh. Some are just easier to play and master. Like SMN...
I've PvPed on SMN before and when their burst rotation is on CD, they're useless. After they burst they sit around trying to kill steal with ruin 2... mostly. It's about 1 minute of being useless every time they finish their burst. I'd say that was a weakness if I ever saw one. Also their burst is wasted when their target is being healed/cleansed by a competent healer, even when they have battle fever. So basically sometimes when they unload their burst they're rewarded with no kill and that 1 minute downtime.
On a similar subject I've seen newbie DPS QQ about healers being unkillable, and while good healers are extremely hard to kill they're not unkillable. Not when everything they have is on CD, and they're focused by enough DPS or LBed at the right time. Sadly a lot of DPS don't know how to focus or refuse to.
Last edited by Elim; 10-05-2015 at 04:43 AM. Reason: forgot a word lol
The Summoner job has already been nerfed. It no longer has access to heavy from Miasma, the healing reduction debuff was lowered from 50% to 20%. Summoners cannot use Resurrection in PVP, and the recent reduction to the Purify cooldowns was directly targeting Summoners. Summoner's burst and mobility is the job's unique aspect, yet the community is trying to turn it into a problem.

Whine whine whine, oh no Big Bad Summoner is coming out of the woods to eat the noobs who can't use their pvp skills properly (or play pvp properly even), NERF THEM so they become absolutely useless! Really people, just learn to stay near your healers.
This non-stop whining about SMN being OP coming from players who most likely just jumped into Seal Rock with 0 pvp experience is really getting old. You wanna nerf SMN? Sure thing, but you nerf the melee LB too then, and fell cleave, along with lowerig stuns durations by half. Also please let's disable noct stance in pvp because I play SMN and /sob, I can't kill AST ;_; Life's unfair.
If people could actually read the other threads about this, who ALL have feedback from people who play SMN and who ALL expose the weaknesses of SMN, the world would be a better place.


You can Purify the DoT's. (If you Purify fast enough Fester will do 0 damage, and not give a stack of Aethertrail...meaning no Dreadwyrm anyway.)
You can remove Aetherflow if you are a Monk/Paladin/Astrologian
If Tri-Disaster is on cooldown already, you can interrupt all cast times with simple auto attacks


This is why it's better for SMNs to actually dot the pets in a large crowd (since they can't be purified), this then lets you contagion the pet before using bane to spread it to the crowd.
"I'm more powerful than I ever was, but it came with a price." ~ Lightning
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The same can be said for MCH's BtE and warrior's holmgang. The counter-play is not exclusive against summoner's burst or strong points.You can Purify the DoT's. (If you Purify fast enough Fester will do 0 damage, and not give a stack of Aethertrail...meaning no Dreadwyrm anyway.)
You can remove Aetherflow if you are a Monk/Paladin/Astrologian
If Tri-Disaster is on cooldown already, you can interrupt all cast times with simple auto attacks
And honestly, you'd be a damned fool if you're trying to hardcast something out in the open like that, and typically BLMs are higher on the interrupt list anyway because their stationary dps when given the chance is pretty absurd compared to a SMN's.
Speaking from a perspective of a MCH, this is not always the case or that straight forward. It's still a damage penalty if we're attacking from further than the sweetspot range even with GB, and its a signifcant loss in damage if it's closer than sweetspot. The other half of the damage is hitting with BtE, which can be finkity a times because your only reliable setup is bind, which lately has given me less-than-ideal potency boosts in my roulette.
Compared to a SMN's burst, it's not as potent, the effective cooldown is longer, effective range is lower and it's a bit more situational (especially with ricochet getting full potency), but it's faster.
The frantic and faster-pacing in seal rock naturally allows for the classes who are more motile and can still safely deal damage in large crowds to shine, and some are better than others in this regard. It might not be the case in wolf's den, but honestly wolves' den is a long ways away (3.2 last I remembered) and it's the only content that's still active for ranking up.
Last edited by RiceisNice; 10-05-2015 at 11:19 PM.
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