I'm actually thankful for how the game works in relation to stats and crafted equipment right now. The most important thing those do is bring about exposure to job imbalances and ideology of how the job is employed in practical applications. When the game was broken because of these 150 crafted accessories, it "zoomed in" on the cracks in job skills and job direction. Basically what I'm trying to say is Square-Enix actually has a good thing going right now, whether they realize it or not. These stats and equipment actually police job disparity better than any calculation or theorycrafting out there. "Police" in this use just means establishing order and parity through equal opportunity. I said a long time ago that if not every job can be broken to beat content then that's your first sign that imbalance among jobs exist. Had these crafted accessories and stats not existed everyone would have assumed every job was equal and that we just had to wait for more, better suited, equipment.

I actually want things to stay like they are....I see how much good these things can do and have done.