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  1. #1
    Player
    Launched's Avatar
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    Aug 2013
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    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    In my opinion, VIT accessories should be completely changed to work like crafted accessories. i190 or i200 VIT accessories should have the 31 STR and 29 VIT of the i150 crafted accessories. That way, every tank will have good HP and damage, and the good/overgeared tanks can still swap to Slaying at some point.
    (2)

  2. #2
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    Jul 2011
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    NO, it would make crafted accesories useless, you all just want to get NO gils an farm involved, that's all,
    With the current state of 2 stars item, them don't sell well because 2 stars craft gear is not needed now to make any item on the game (and also because there crafting/gathering token to buy the gears).
    With the adventurer gears, we should get even more fonctionnal item than just accesories for tank, atm only fonctionnal items for end game is 150 craft and gathering gears, 150 adventurer accesories (only for tank), food and potions, crafter don't want to be useless just because everyone want easy farm for all end game items. crafter need an use in the end game.
    (3)
    Last edited by kensatsu; 10-04-2015 at 04:30 AM.

  3. #3
    Player
    Freyyy's Avatar
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    Mar 2015
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kensatsu View Post
    snip
    Then why DPS and healers get their optimal jewelry from raids and esoterics and not crafting ? Tanks are the only jobs who need pentamelded accessories in order to be optimal. That's a problem. Crafted gear with 60 less ilvl should absolutely not be more powerful than raiding gear and it's nonsense that it is so for tanks and only for them. If you don't see the issue with this, I can't do anything for you.

    They should either make Fending accessories give both STR and VIT and lock all accessories by job/roles like left-side gear, or make VIT the attack power modifier for tanks. Healers don't need INT to DPS damn.
    (3)

  4. #4
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    Jul 2011
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    actualy there a problem when pentameld is not effective on Dps/healers,
    at 3.1 you will be able to get 180 crafting accesories.
    you can add acc and vit to healer item, vit to dps item. but yeah that's not so effective than with the tank and the force.
    I have to say even with the tank accesories, it's not enough fonctionnal and effective item to be crafted... unfortunaly, that's don't mean you have to remove anything interesting from crafted gears.
    If SE put Strenght on Esoteric Vita accesories, it will just remove anything interesting to craft exept food and potion...
    You may have see the PLD is not well balanced for the raid, Actualy the new system on craft item is not well balanced too, high end 2 stars item is a mess actualy... too overpriced and lack of the need of them.
    (0)
    Last edited by kensatsu; 10-04-2015 at 04:38 AM.

  5. #5
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 95
    Quote Originally Posted by kensatsu View Post
    unfortunaly, that's don't mean you have to remove anything interesting from crafted gears.
    The same problem exists at this point, it's just healers have it too now, trying to get accuracy to help with these DPS checks. The way you talk you act like keeping a broken crafting system is the only way to keep crafters useful(these are i150 accessories... They're not difficult to obtain. The materia is the problem. You can't "craft" materia, exactly.) Crafters need something else, like the ability to modify people's raid gear. These don't have to be major at all. Say something like, armorers can increase the defense+magic defense on tank gear, goldsmiths can add a small amount of a secondary stat to accessories, blacksmiths can add 1 weapon damage, etc. Make these require high crafter stats to be possible at all, and need the rare gatherer materials to do. There, you've just created a market. It's not perfect, but it's something.
    (1)

  6. #6
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    Jul 2011
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    The way you talk you act like keeping a broken crafting system is the only way to keep crafters useful: actualy yes,
    Or just tell me how the 2 stars 180 craft armor is usefull ?
    It's not the only way but, if we tell about of the past and current craft we have see. the only fonctionnal crafted items for adventurer is the game is this accesories, food, potion.
    Without any change, make this items useless would make crafter useless.
    Also the problem was already here before, but we din't complain because it was bonus, now the raid ask heavy dps so it's realy bonus anymore but almost needed.
    But get rid of them now, would kill crafter for sure, because we need more thing for high end crafter
    Up the crafter, to only gear up the crafter, make food, and potion is ridiculous
    (0)
    Last edited by kensatsu; 10-04-2015 at 05:15 AM.

  7. #7
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
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    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 95
    It would make -goldsmith- less useful. And I suppose other crafters a bit less useful too from less need for spiritbonding gear. You completely ignored my suggestion to make crafters -actually useful- to people that raid. Right now crafting is broken, it serves almost no point apart from vanity, airships, food, potions, repairing your own gear, and making these broken accessories and SB gear. Give crafters something -new-. Give them something more tangible. Just because that's how the system has been in the past, it doesn't mean it has to stay that way. It's broken, and it needs to be fixed, not pushed farther down the path it's already on.
    (0)
    Last edited by Kidala; 10-04-2015 at 05:16 AM. Reason: Spelling

  8. #8
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kensatsu View Post
    NO, it would make crafted accesories useless, you all just want to get NO gils an farm involved, that's all,
    With the current state of 2 stars item, them don't sell well because 2 stars craft gear is not needed now to make any item on the game (and also because there crafting/gathering token to buy the gears).
    With the adventurer gears, we should get even more fonctionnal item than just accesories for tank, atm only fonctionnal items for end game is 150 craft and gathering gears, 150 adventurer accesories (only for tank), food and potions, crafter don't want to be useless just because everyone want easy farm for all end game items. crafter need an use in the end game.
    SE's stated design is that the best gear comes from raiding. Right now that's not true for tanks and accessories. If you have access to pentamelds, no one in their right mind wants the i180+ VIT accessories.

    The fact that this is one of the very few useful items to come out of crafting is a bigger problem. GSM shouldn't be one of the few crafts to make anything useful. They need to fix the problem with fending accessories being junk. Then they need to find a broader fix that will make all crafts useful in some way.

    My preference is to set the stat caps for all fending accessories to 75%STR/75%VIT, and then put both stats on the fending accessories. This would make the i200 fending accessories look like the current i150 pentamelds (instead of 40 VIT, you'd get 30STR/30VIT). As it's been shown, you currently don't have much use for all that extra VIT anyway. Design future content with that amount of HP in mind.
    (0)
    Last edited by Giantbane; 10-07-2015 at 04:20 AM.

  9. #9
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Question to the Dev Team - Producer Letter

    Hi All,

    I posted a question about Tank Accessories on the Producer Letter "Ask a Question" thread. Please hit "Like" to hopefully get this answered by the Dev Team for the Producer Letter Live in a few weeks.

    http://forum.square-enix.com/ffxiv/t...=1#post3362154
    (0)

  10. #10
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kiara View Post
    Hi All,

    I posted a question about Tank Accessories on the Producer Letter "Ask a Question" thread. Please hit "Like" to hopefully get this answered by the Dev Team for the Producer Letter Live in a few weeks.

    http://forum.square-enix.com/ffxiv/t...=1#post3362154
    I +1'd your post, though I'd like to point out that there was a similar question here:

    http://forum.square-enix.com/ffxiv/t...=1#post3361626

    so I'd say upvote both of them. ( ' - ' )b
    (0)