Quote Originally Posted by McVade View Post
Paladins just don't have the tools to keep aggro
In early dungeons, Fight or Flight is your best friend. +30% damage gives you a pretty significant DPS advantage over your real DPS, and if you just Fast-Riot-Flash you'll never lose aggro.

Also, keep in mind that PLD in OT role uses Sword Oath, which still leaves them with Halone as their highest potency combo (before level 60) and it's their enmity combo. A SwO PLD who pops FOF on pull and goes to town is going to rip right off a Defiance or Grit tank unless the real MT is prepared to counter with Berserk or DAPS. I've done it by accident in trial roulette, and I haven't tanked MSQ roulette in ShO in weeks.