Quote Originally Posted by RiisWolf View Post
All warrior has to do is, get all the things in front of him, spam OP and his job is done. Maim is needed to be optimal, but it's by no means a must because it is NOT a threat skill. Opening with Maim is like saying "herp derp don't mind me, I'm boosting my damage" while the rest of the party gets mauled. (don't confuse this with being killed, cause unless the healer is also inadequate, nobody's going to die in lower level content) If you have to for a single moment THINK about when to use wrath in trash then you are clearly overthinking it. There is no reason to save it.
The combos involving Maim do not have enmity multipliers. If a PLD would struggle holding hate in a party, it would be torn away from a WAR trying to get Maim up in the same party.

DRK may have more to look out for, namely their MP, but their threat modifiers, damage, and darkside makes threat so trivial that you'd be bad for the sole fact that you WON'T use unmend/unleash/dark passenger and whatever. Pretend it's like dragoon if it rocks your boat. Just hit them all, and you can spam soul eater combos all you want.
DRK threat modifier is high on Power Slash, a closer on a combo that does not restore MP. That is why it generates so much threat with the Dark Arts buff, DRK spends most of it's time spamming non-enmity combos. Unleash & Unmend are on par with their PLD counterparts. The major difference being Unleash does damage instead of a high potency blind, enmity modifiers on Flash make up for it. Truth be told, both Flash & Overpower have been buffed so much an untrained monkey could tank any dungeon flawlessly these days.

PLD has the weakest threat modifiers AND weakest damage.
This is only an issue on raid bosses for reasons unknown to you.

Geeze it's just like telling this to someone who thinks 2.0's tanking was the "bestest thing in FF14", even though they needed to be patch buffed the most times.
PLD was fine in 2.0, WAR was broken in Turn 5 because it did not have mitigation abilities. Enmity was never an issue for either with a competent player, but they were buffed anyways to help the lowest common denominator.

et's not forget what 3.0 did with the level sync. Making it harder on new jobs because now everyone is leveled down to high quality levels instead of normal, that means the better geared DPS are even stronger than before.
Higher level gear is synced to the dungeons base level. Dungeon gear & appropriate HQ gear available will often be better now.