WAR is stupidly easy at every level, but it does require a more involved play style than PLD's "do halone, cast flash, win forever" format through level 59. Also, Overpower eats through TP like no tomorrow, so the first thing you learn as a new WAR is not to spam Overpower on every pull...
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
at first i was afraid
i was petrified
It's not the same thing because black mage's umbral ice can be active in anytime you'd want. It has no cooldown. Saying DRK is as good as BLM when it comes to MP management is simply wrong. Umbral ice 3 fully restores MP WAY faster than spamming syphon strike with blood weapon out ever could without dark arts. Even Umbral Ice 1 is faster While dark arts is on then even MP regen is slowed to a complete crawl even if you had blood weapon. THAT'S assuming you were using your abilities at the same time. I'm not even going to touch on how long it takes blood price to fully regen your MP because it is entirely subject to how often you take damage. That means Dark Dance with Dark arts, Dark Passenger with Dark arts, pacifies, stuns, blinds, and monster wasting your time doing nothing will all impair blood price's effectiveness because no damage taken/evasion (Barrier are an exception)= no MP. That is not synergy because the result of such combos is self sabotage.
And you are just saying nothing that'll come to the OP's benefit because like everyone else with their job, they also have to know and work around their faults to succeed. Just pretend all the faults don't exist only because you can make it work. I can make it work all I want but that don't make the faults go away. Do you even know how skilled you are compared to him!? Pretending/ignoring them as a DRK results in going OOM before you know it and/or leads to you doing nothing decent. The job has faults and MP management is one of most serious of them.
Oh here we go.
That's not true at all.
All warrior has to do is, get all the things in front of him, spam OP and his job is done. Maim is needed to be optimal, but it's by no means a must because it is NOT a threat skill. Opening with Maim is like saying "herp derp don't mind me, I'm boosting my damage" while the rest of the party gets mauled. (don't confuse this with being killed, cause unless the healer is also inadequate, nobody's going to die in lower level content) If you have to for a single moment THINK about when to use wrath in trash then you are clearly overthinking it. There is no reason to save it.
DRK may have more to look out for, namely their MP, but their threat modifiers, damage, and darkside makes threat so trivial that you'd be bad for the sole fact that you WON'T use unmend/unleash/dark passenger and whatever. Pretend it's like dragoon if it rocks your boat. Just hit them all, and you can spam soul eater combos all you want.
PLD has the weakest threat modifiers AND weakest damage. You have to do more. Many are deluded that their barely decent job is good job when a lot of the time, the DPS is either clueless, incompetent, fumbling about, broken, or not good for that situation. And oh boy you're in for a rude wake up call when someone powerful AND competent enters the scene, especially when you get to 30 where most everyone got a massive power up and all you get is shield swipe and sword oath. So get ready to learn why your simple skills aren't working because the real difficulties is the system behind it, not simple controls. Geeze it's just like telling this to someone who thinks 2.0's tanking was the "bestest thing in FF14", even though they needed to be patch buffed the most times. It hasn't been a whole expansion before needing threat patches AGAIN! And man as much as peeps scream that this is the easiest class there sure are tons of players freaking out over MP. And how is constantly switching targets a simpler thing than using threat AoEs. . .? And oh geeze I "wonder" what silly junk you'll be writing. And I cannot count how many times where I came in as DPS and took over tanking.
Let's not forget what 3.0 did with the level sync. Making it harder on new jobs because now everyone is leveled down to high quality levels instead of normal, that means the better geared DPS are even stronger than before.
And I'm not going to bother with this type of comment again.
When it comes to playing your job right, you overestimate how much of it is "skill", and underestimate how much of it is simple motivation and ability to comprehend the design of the job and how its abilities interact. Any remotely skilled DRK can maintain its MP indefinitely (just like a BLM), and currently the most brutal physical fights in the game such as A2S and A3S (the latter is more equal parts magic/physical) are as clearable on DRK as on PLD.
For the OP, this person sums it up well. PLD is a good training wheels job in the scope of leveling your first tank. But there's zero reason you have to get it to 60 if you start leveling it and decide you aren't hitting your skill cap/enjoying it. What I would do if I were you is get PLD to 34 so you can at least have all the cross class abilities and by then you should have a good grasp of the basics and whether or not you'd like to take up WAR or DRK instead. WAR and DRK, assuming you intend to level these jobs to 60 and actually play them in content, are considerably more difficult and involved, and have actual mechanics specific that are to the job that you will have to manage (Wrath/Abandon and Darkside/Dark Arts, respectively) alongside all the basics (holding hate, mitigating, dpsing) that PLD simply doesn't have. So that is something to consider.
Last edited by Syzygian; 10-04-2015 at 03:47 PM.
Marauder.
Get Overpower.
Use it on groups.
Use single target threat combo on single targets.
Profit.
The combos involving Maim do not have enmity multipliers. If a PLD would struggle holding hate in a party, it would be torn away from a WAR trying to get Maim up in the same party.
DRK threat modifier is high on Power Slash, a closer on a combo that does not restore MP. That is why it generates so much threat with the Dark Arts buff, DRK spends most of it's time spamming non-enmity combos. Unleash & Unmend are on par with their PLD counterparts. The major difference being Unleash does damage instead of a high potency blind, enmity modifiers on Flash make up for it. Truth be told, both Flash & Overpower have been buffed so much an untrained monkey could tank any dungeon flawlessly these days.DRK may have more to look out for, namely their MP, but their threat modifiers, damage, and darkside makes threat so trivial that you'd be bad for the sole fact that you WON'T use unmend/unleash/dark passenger and whatever. Pretend it's like dragoon if it rocks your boat. Just hit them all, and you can spam soul eater combos all you want.
This is only an issue on raid bosses for reasons unknown to you.PLD has the weakest threat modifiers AND weakest damage.
PLD was fine in 2.0, WAR was broken in Turn 5 because it did not have mitigation abilities. Enmity was never an issue for either with a competent player, but they were buffed anyways to help the lowest common denominator.Geeze it's just like telling this to someone who thinks 2.0's tanking was the "bestest thing in FF14", even though they needed to be patch buffed the most times.
Higher level gear is synced to the dungeons base level. Dungeon gear & appropriate HQ gear available will often be better now.et's not forget what 3.0 did with the level sync. Making it harder on new jobs because now everyone is leveled down to high quality levels instead of normal, that means the better geared DPS are even stronger than before.
Pld has absolutely nothing wrong with it pre lvl 50.It could do better sure, but what it does is more than enough, if you honestly had aggro problems while leveling pld (even after lvl 50) then you might want to properly check how you 1 2 3, because it seems you arent that good.
If you didnt have aggro problems, then grats, you should realize pld is fine to level with and it is the simplest tank.
Plds issue lies soley in dps, a thing thats only highly required in lv 60 raids. Aggro as a pld is NOT an issue unless you are A) Bad. B) undergeared. C) the other tank is directly fighting for aggro.
You are giving bad advice simply because you dont like pld or you arent good on pld or w/e, but no. Everything youve said is wrong and is in the extreme of over exaggeration
Glad to see completely pointless arguments have made their way into a simple "which tank should I level first?" topic.
Anyway, as many have mentioned, GLD is your best option. If you're starting to level physical DPS you level LNC first, if you're starting to level caster DPS or healer you level BLM first, and if you want to level a tank you go with GLD first. Even if GLD isn't particularly amazing >35, it'll get you a good feel on how tanking works. MRD isn't much different, you just press your AOE less. Anyone who tells you MRD is just "spam OP" doesn't remember what low level MRD is like. I do find MRD more fun than GLD, and consequently WAR more fun than PLD, but that's irrelevant because the first thing you'll want to get out of the way as a tank is Provoke.
Once you've gotten Provoke, then you can either stick with GLD or play the field. MRD is a lot of fun, as is DRK, and people find enjoyment in playing all 3 for one reason or another. While I've never been fond of GLD, you might love it, so I'm not going to try and shove my opinion down your throat.
Here's 2 quite useful images that will give you the jist of what you need to know as a tank, the first is more basic knowledge and the latter is more technical:
Hope you have fun with tanking - it can be a very demanding job, but it can also be very rewarding. Don't feel forced into it, but I'd recommend sticking with it as long as you can muster as it only really gets engaging at later levels.
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